fix bugs
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@@ -18,7 +18,7 @@ public class Game {
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private final ArrayList<Location> locations;
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private final Scanner sc;
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private Player player;
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private final ArrayList<Class<? extends Enemy>> collectedKeyTypes = new ArrayList<>();
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private final List<String> collectedKeyTypes = new ArrayList<>();
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public Game() {
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sc = new Scanner(System.in);
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@@ -72,7 +72,7 @@ public class Game {
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private boolean canChallengeDragon() {
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for (Enemy enemy : regularEnemies) {
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if (!collectedKeyTypes.contains(enemy.getClass())) return false;
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if (!player.hasKey(enemy)) return false;
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}
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return true;
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}
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@@ -103,19 +103,14 @@ public class Game {
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private void displayKeys() {
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System.out.println("=".repeat(30));
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System.out.print("Keys collected: ");
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List<String> collected = new ArrayList<>();
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List<String> missing = new ArrayList<>();
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for (Enemy enemy : regularEnemies) {
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if (collectedKeyTypes.contains(enemy.getClass())) collected.add(enemy.getClass().getSimpleName());
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else missing.add(enemy.getClass().getSimpleName());
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if (player.hasKey(enemy) && !collectedKeyTypes.contains(enemy.getClass().getSimpleName()))
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collectedKeyTypes.add(enemy.getClass().getSimpleName());
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}
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if (collected.isEmpty()) {
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if (collectedKeyTypes.isEmpty()) {
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System.out.println("none");
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} else {
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System.out.println(String.join(", ", collected));
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}
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if (!missing.isEmpty()) {
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System.out.println("Still needed: " + String.join(", ", missing));
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System.out.println(String.join(", ", collectedKeyTypes));
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}
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System.out.println("=".repeat(30));
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}
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@@ -142,8 +137,17 @@ public class Game {
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private Enemy chooseEnemy(Location location) {
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int index = new Random().nextInt(location.getEnemies().size());
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Enemy enemy = location.getEnemies().get(index);
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enemy.setHP(enemy.getMaxHP());
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enemy.setMP(enemy.getMaxMP());
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if (enemy instanceof Vampire) {
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enemy = new Vampire();
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}
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if (enemy instanceof Goblin) {
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enemy = new Goblin();
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}
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if (enemy instanceof Skeleton) {
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enemy = new Skeleton();
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}
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System.out.println("The enemy is: " + enemy.getClass().getSimpleName());
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return enemy;
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}
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@@ -191,15 +195,9 @@ public class Game {
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player.setHP(player.getMaxHP());
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player.setMP(player.getMaxMP());
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if (!(enemy instanceof Dragon)) {
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Class<? extends Enemy> type = enemy.getClass();
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if (!collectedKeyTypes.contains(type)) {
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collectedKeyTypes.add(type);
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if (!(enemy instanceof Dragon) && enemy.dropKey()) {
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System.out.println(enemy.getClass().getSimpleName() + "'s key dropped!");
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player.achieveKey(enemy);
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} else {
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System.out.println("You already have " + enemy.getClass().getSimpleName() + "'s key.");
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}
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}
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}
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}
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@@ -30,22 +30,15 @@ public abstract class Enemy implements Entity {
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@Override
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public void attack(Entity target) {
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setSuccessfulAction(true);
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if (getMP() >= weapon.getManaCost()) {
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System.out.println(this.getClass().getSimpleName() + ": attacking " + target.getClass().getSimpleName());
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double damage = getAttackMultiplier() * weapon.getDamage();
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if(((Sword)(weapon)).charge()) damage *= 1.4;
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if (target.isDefending()) {
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System.out.println(this.getClass().getSimpleName() + ": attacking " + target.getClass().getSimpleName());
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double damage = getAttackMultiplier() * weapon.getDamage();
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if (((Sword)(weapon)).charge()) damage *= 1.4;
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if (target.isDefending()) {
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target.takeDamage((int) (damage * (1 - target.getDefendRate())),this);
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target.setDefending(false);
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} else {
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}else {
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target.takeDamage((int) damage,this);
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}
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setMP(getMP() - weapon.getManaCost());
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}
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else {
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System.out.println("Not Enough MP for Attack");
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setSuccessfulAction(false);
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}
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}
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@Override
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@@ -8,7 +8,7 @@ public class WizardArmor extends Armor {
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public int absorbDamage(int damage, int mp) {
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int reduction = mp / 10; // every 10 MP absorbs 1 damage
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int reduction = mp / 10;
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return Math.max(0, damage - reduction);
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}
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