fix bugs and add status prints
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@@ -169,7 +169,6 @@ public class Game {
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System.out.println("-".repeat(30));
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if (player instanceof Assassin && player.getUsingSpecialAbility()) {
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player.setUsingSpecialAbility(false);
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System.out.println(enemy.getClass().getSimpleName() + " skipped its turn!");
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turn = 0;
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continue;
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@@ -208,22 +207,20 @@ public class Game {
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private boolean handlePlayerAction(int choice, Enemy enemy) {
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switch (choice) {
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case 1 -> { player.lightAttack(enemy); return true; }
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case 2 -> { player.heavyAttack(enemy); if (player.isSuccessfulAction()) return true; }
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case 3 -> { player.defend(); if (player.isSuccessfulAction()) return true; }
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case 4 -> { player.heal(10); if (player.isSuccessfulAction()) return true; }
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case 5 -> { player.specialAbility(enemy); if (player.isSuccessfulAction()) return true; }
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case 2 -> { player.heavyAttack(enemy); return player.isSuccessfulAction();}
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case 3 -> { player.defend(); return player.isSuccessfulAction(); }
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case 4 -> { player.heal(10); return player.isSuccessfulAction(); }
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case 5 -> { player.specialAbility(enemy); return player.isSuccessfulAction(); }
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case 6 -> { player.getFlask().use(player); return true; }
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default -> { System.out.println("Invalid choice."); return false; }
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}
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System.out.println("Not enough mana! Choose another action (1. Light attack is always free).");
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return false;
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}
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private boolean handleEnemyAction(Enemy enemy) {
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int choice = new Random().nextInt(3);
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switch (choice) {
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case 1 -> { enemy.defend(); if (enemy.isSuccessfulAction()) return true; }
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case 2 -> { enemy.heal(10); if (enemy.isSuccessfulAction()) return true; }
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case 1 -> { enemy.defend(); return enemy.isSuccessfulAction(); }
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case 2 -> { enemy.heal(10); return enemy.isSuccessfulAction(); }
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}
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enemy.attack(player);
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@@ -233,9 +230,9 @@ public class Game {
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private void printCombatStatus(Enemy enemy) {
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System.out.println("[" + player.getClass().getSimpleName() + " - " + player.getHP() + "/" + player.getMaxHP() +
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" HP | " + player.getMP() + "/" + player.getMaxMP() + "]");
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" HP | " + player.getMP() + "/" + player.getMaxMP() + " MP]");
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System.out.println("[" + enemy.getClass().getSimpleName() + " - " + enemy.getHP() + "/" + enemy.getMaxHP() +
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" HP | " + enemy.getMP() + "/" + enemy.getMaxMP() + "]");
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" HP | " + enemy.getMP() + "/" + enemy.getMaxMP() + "MP]");
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}
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