add methods to controller
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@@ -4,6 +4,6 @@ import javafx.application.Application;
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public class Launcher {
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public class Launcher {
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public static void main(String[] args) {
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public static void main(String[] args) {
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// TODO: Launch the JavaFX application by calling Application.launch(Main.class) }
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Application.launch(MusicApp.class, args);
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}
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}
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}
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}
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@@ -16,7 +16,6 @@ public class MusicApp extends Application {
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Scene scene = new Scene(fxmlLoader.load());
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Scene scene = new Scene(fxmlLoader.load());
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stage.setTitle("Music Player");
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stage.setTitle("Music Player");
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stage.setScene(scene);
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stage.setScene(scene);
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//TODO: add icon to the stage
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stage.show();
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stage.show();
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}
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}
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@@ -1,37 +1,85 @@
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package sbu.javafx;
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package sbu.javafx;
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import javafx.beans.Observable;
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import javafx.collections.FXCollections;
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import javafx.collections.ObservableList;
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import javafx.fxml.FXML;
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import javafx.fxml.FXML;
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import javafx.event.ActionEvent;
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import javafx.event.ActionEvent;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.control.Label;
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import javafx.scene.control.ListView;
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import javafx.scene.input.MouseEvent;
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import javafx.scene.input.MouseEvent;
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import javafx.scene.layout.VBox;
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import javafx.scene.layout.VBox;
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import java.io.File;
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public class MusicController {
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public class MusicController {
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// TODO: Define your UI components using the @FXML annotation.
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@FXML Button playButton;
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private boolean isPlaying = false;
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@FXML private ListView<Song> musicListView;
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private ObservableList<Song> musicList = FXCollections.observableArrayList();
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private ObservableList<Song> playList = FXCollections.observableArrayList();
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//TODO: Implement the logic to play a song. This method should update the UI to show which song is currently playing.
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@FXML
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public void initialize() {
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File folder = new File("musics");
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for (File file : folder.listFiles()) {
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if (file.getName().endsWith(".mp3")) {
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String[] str = file.getName().split("-");
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String songName = str[0];
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String artist = str[1];
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musicList.add(new Song(songName,artist,file.getAbsolutePath()));
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}
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}
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musicListView.setItems(musicList);
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}
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@FXML
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@FXML
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public void handlePlayAction() {
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public void handlePlayAction() {
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//Update labels, change button icons, etc.
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if (isPlaying) {
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isPlaying = false;
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playButton.setText("play");
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}
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else {
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isPlaying = true;
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playButton.setText("pause");
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}
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}
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}
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@FXML
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@FXML
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public void handlePrevious() {}
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public void handlePrevious() {
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int currentIndex = musicListView.getSelectionModel().getSelectedIndex();
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if (currentIndex > 0) {
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musicListView.getSelectionModel().select(currentIndex - 1);
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handlePlayAction();
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}
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}
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@FXML
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@FXML
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public void handlenext() {}
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public void handlenext() {
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int currentIndex = musicListView.getSelectionModel().getSelectedIndex();
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if (currentIndex < musicListView.getItems().size() - 1) {
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musicListView.getSelectionModel().select(currentIndex + 1);
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handlePlayAction();
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}
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}
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//TODO: Logic to add a specific song to the user's playlist.
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@FXML
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@FXML
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public void addToPlaylist() {
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public void addToPlaylist() {
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//Add the song to a list or update a ListView.
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Song song = musicListView.getSelectionModel().getSelectedItem();
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if (song != null && !playList.contains(song)) {
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playList.add(song);
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}
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}
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}
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// TODO:This method should open a new window or change the current scene to display the "Playlist" page.
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@FXML
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public void openPlaylistWindow() {
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public void openPlaylistWindow() {
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//Create a new stage and show the playlist UI.
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musicListView.setItems(playList);
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}
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@FXML
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public void openAllSongs() {
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musicListView.setItems(musicList);
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}
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}
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}
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}
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