develop #2

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Fateme_Azizi wants to merge 21 commits from develop into main
Showing only changes of commit 8decc4d7d8 - Show all commits
@@ -4,50 +4,35 @@ import org.project.entity.Entity;
import org.project.item.armors.Armor; import org.project.item.armors.Armor;
import org.project.item.weapons.Weapon; import org.project.item.weapons.Weapon;
// TODO: UPDATE IMPLEMENTATION
public abstract class Player { public abstract class Player extends Entity{
protected String name; protected String name;
Weapon weapon; private Armor armor;
Armor armor;
private int hp;
private int maxHP;
private int mp; private int mp;
private int maxMP; private int maxMP;
private boolean defensing;
public Player(String name, int hp, int mp, Weapon weapon, Armor armor) { public Player(String name, int hp, int maxHP, int mp, int maxMP, Weapon weapon, Armor armor) {
super(weapon, hp, maxHP);
this.name = name; this.name = name;
this.hp = hp;
this.mp = mp; this.mp = mp;
this.maxMP = maxMP;
this.weapon = weapon;
this.armor = armor; this.armor = armor;
defensing = false;
} }
@Override public void lightAttack(Entity target) {
public void attack(Entity target) { target.takeDamage(super.getWeapon().getDamage());
target.takeDamage(weapon.getDamage());
} }
@Override
public void defend() {
// TODO
}
@Override @Override
public void takeDamage(int damage) { public void takeDamage(int damage) {
hp -= damage - armor.getDefense(); if(!isDefensing()){
} super.takeDamage(damage);
@Override
public void heal(int health) {
hp += health;
if (hp > maxHP) {
hp = maxHP;
} }
} }
@Override
public void fillMana(int mana) { public void fillMana(int mana) {
mp += mana; mp += mana;
if (mp > maxMP) { if (mp > maxMP) {
@@ -55,35 +40,24 @@ public abstract class Player {
} }
} }
public boolean reduceMana(int amount) {
public String getName() { if(mp - amount >= 0) {
return name; mp -= amount;
return true;
}
return false;
} }
public int getHp() {
return hp;
}
@Override
public int getMaxHP() {
return maxHP;
}
public int getMp() { public String getName() { return name; }
return mp;
}
@Override public int getMp() { return mp; }
public int getMaxMP() {
return maxMP;
}
public Weapon getWeapon() { public int getMaxMP() { return maxMP; }
return weapon;
}
public Armor getArmor() { public Armor getArmor() { return armor; }
return armor;
}
public boolean isDefensing() { return defensing; }
public void setDefensing(boolean defensing) {this.defensing = defensing; }
} }