Add base files

This commit is contained in:
Hosein
2026-06-12 12:18:48 +03:30
commit 240eac0504
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target/
!.mvn/wrapper/maven-wrapper.jar
!**/src/main/**/target/
!**/src/test/**/target/
### IntelliJ IDEA ###
out/
!**/src/main/**/out/
!**/src/test/**/out/
.kotlin
.idea/modules.xml
.idea/jarRepositories.xml
.idea/compiler.xml
.idea/libraries/
*.iws
*.iml
*.ipr
server_data/
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store
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# Default ignored files
/shelf/
/workspace.xml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding">
<file url="file://$PROJECT_DIR$/src/main/java" charset="UTF-8" />
<file url="file://$PROJECT_DIR$/src/main/resources" charset="UTF-8" />
</component>
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="MavenProjectsManager">
<option name="originalFiles">
<list>
<option value="$PROJECT_DIR$/pom.xml" />
</list>
</option>
</component>
<component name="ProjectRootManager" version="2" project-jdk-name="25" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>
Generated
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>
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## Network File-Sharing chat System (Java)
### Overview
This project is a multi-client network chat system with file sharing, implemented using **Java sockets**, **MUltithreading** and **Object Serialization**.
Clients connect to a central server and can:
* send public chat message
* send private messages
* request the list of online users
* transfer files to other users
communication between client and server is implemented using Java Object Streams(`ObjectInputStream` / `ObjectOutputStream`) so that structured objects can be transferred directly over the network.
---
### Architecture
1. **ChatServer** opens a `ServerSocket` and waits for connections.
2. Each connecting client gets its own **ClientSession** thread.
3. A shared **UserManager** tracks who's online and routes messages.
4. Everything is exchanged as serialized objects (`ChatMessage` / `FileMessage`).
```
Client → Socket → Server → ClientSession (thread) → UserManager → Broadcast/Route → Clients
```
---
### Message Protocol
Two serializable classes carry everything over the wire:
* **ChatMessage** text-based: logins, public/private messages, user-list requests, server replies.
* **FileMessage** file transfers, carrying the file as a `byte[]`.
`MessageType` is an enum (`LOGIN`, `LOGIN_SUCCESS`, `LOGIN_FAILED`, `PUBLIC_MESSAGE`, `PRIVATE_MESSAGE`, `USER_LIST`, …) so both sides agree on what each message means.
---
### Package Structure
```
com.university.chat
├── common → shared message classes (ChatMessage, FileMessage, MessageType)
├── server → server-side logic
└── client → client application
```
#### `common`
Already complete — these define the protocol and don't need any changes.
#### `server`
* **ChatServer** entry point. Opens the server socket and creates a `ClientSession` per client.
* **ClientSession** one thread per client. Handles login, reads incoming messages, and dispatches them (broadcast, private message, user list, file transfer).
* **UserManager** thread-safe registry of online users (`ConcurrentHashMap<String, ClientSession>`). Already complete.
* **FileManager** manages per-user folders on disk (`server_data/<username>/sent` and `received`). Already complete.
#### `client`
* **chatClient** entry point. Connects to the server, logs in, starts a listener thread, and runs the input loop for user commands.
* **ServerListener** background thread that continuously reads and displays messages/files coming from the server.
* **TransferProgress** small helper that prints a progress bar during file uploads. Already complete.
---
### Client Commands
```
/msg <username> <message> → private message
/users → list online users
/sendfile <username> <filepath> → send a file
<anything else> → public message
```
---
### File Transfer Flow
1. Client reads the file and converts it to `byte[]`.
2. It's wrapped in a `FileMessage` and sent to the server.
3. The server saves a copy (in `sent/` for the sender, `received/` for the receiver) and forwards it to the recipient.
---
### Threading Model
* **Server**: one `ClientSession` thread per connected client.
* **Client**: main thread handles user input, a `ServerListener` thread handles incoming messages — so you can chat and receive **at the same time**.
---
## Your Task
Several core pieces are left as **TODOs** for you to implement. Follow the comments in each file alongside the structure mentioned above to complete them.
| File | What to implement |
|------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| `Server/ChatServer.java` | Pick a port, create a shared `UserManager`, open the server socket, accept clients in a loop, and create a `ClientSession` thread per client. |
| `Server/ClientSession.java` | Set up object streams in the constructor; handle login (success/failure); receive messages in a loop and dispatch `ChatMessage`/`FileMessage`; broadcast, private message, and user-list logic; remove user on disconnect; forward files. |
| `Client/chatClient.java` | Connect to the server, set up streams, log in, start `ServerListener`, and implement the command loop (`/msg`, `/users`, `/sendfile`, plain messages). |
| `Client/ServerListener.java` | Continuously read objects from the server and print chat messages / file-received notifications. |
**Tips:**
* Always create the `ObjectOutputStream` *before* the `ObjectInputStream` on both ends — this avoids a stream-handshake deadlock.
* Don't forget `out.flush()` after `writeObject(...)`.
* Test with two or more client instances to verify broadcasting, private messages, and file transfer all work correctly.
#### Running multiple clients in IntelliJ
1. Click the **⋮** icon next to the run button → **Edit Configurations**
2. Open **Modify options** (Alt+M)
3. Enable **Allow multiple instances** (Alt+U)
---
## Optional Bonus: JavaFX UI
If you want to go further replace the console client with a simple **JavaFX** GUI (chat window, online-user list, file-send button, etc.).
1. **Add the JavaFX dependencies** to your `pom.xml` — for Maven:
```xml
<dependency>
<groupId>org.openjfx</groupId>
<artifactId>javafx-controls</artifactId>
<version>21</version>
</dependency>
<dependency>
<groupId>org.openjfx</groupId>
<artifactId>javafx-fxml</artifactId>
<version>21</version>
</dependency>
```
You'll also need the `javafx-maven-plugin` to run the app from Maven.
2. **Create a JavaFX entry point**, e.g. `Client/ChatClientApp.java`, extending `javafx.application.Application` and implementing `start(Stage stage)`. This becomes your new launch class instead of (or alongside) `chatClient`.
3. Reuse your existing socket/streams logic — just move the "send" actions to button handlers and update the UI from `ServerListener` using `Platform.runLater(...)` (**since UI updates must happen on the JavaFX Application Thread**).
This part is **completely optional** and won't affect your core grade — just a fun way to practice connecting a GUI to networking code and multithreading.
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<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>socket</groupId>
<artifactId>SocketProgramming</artifactId>
<version>1.0-SNAPSHOT</version>
<properties>
<maven.compiler.source>25</maven.compiler.source>
<maven.compiler.target>25</maven.compiler.target>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
</properties>
</project>
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package com.university.chat.Client;
public class ServerListener implements Runnable{
// TODO: store the ObjectInputStream from the user socket
// (this should be the same input stream the
// chatClient created when connecting)
@Override
public void run() {
try {
// TODO: In an infinite loop read objects from the server
// - if it's a ChatMessage -> print "<sender>: <content>"
// - if it's a FileMessage -> print that a file was received
// (filename + sender), it's already
// saved to disk by the server.
} catch (Exception e){
System.out.println("Disconnected from server");
}
}
}
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package com.university.chat.Client;
public class TransferProgress {
private final long total;
private final long startTime;
private static final int WIDTH = 30;
public TransferProgress(long total) {
this.total = total;
this.startTime = System.currentTimeMillis();
}
public void update(long current) {
double percent = (double) current / total;
int filled = (int) (percent * WIDTH);
StringBuilder bar = new StringBuilder("[");
for (int i = 0; i < WIDTH; i++) {
bar.append(i < filled ? "" : " ");
}
bar.append("]");
long elapsed = System.currentTimeMillis() - startTime;
double speed = current / 1024.0 / 1024.0 / (elapsed / 1000.0 + 0.001);
System.out.printf("\r%s %3d%% | %.2f MB/s",
bar,
(int) (percent * 100),
speed);
if (current >= total) {
System.out.println();
}
}
}
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package com.university.chat.Client;
public class chatClient {
public static void main() {
// TODO: Connecting to the server
// 1. Create a socket and connect to the server
// 2. Create an ObjectOutputStream (out) and ObjectInputStream (in)
// from the socket's streams — output FIRST, then input.
// 2. Get the username, and send a LOGIN ChatMessage with that username
// 3. Start a new Thread running a ServerListener(in) so incoming
// messages are handled concurrently.
while (true){
try {
// TODO: Program loop — read a line from the console and act on it:
// - "/msg <user> <text>" -> build & send a PRIVATE_MESSAGE
// - "/users" -> build & send a USER_LIST request
// - "/sendfile <user> <path>" -> read the file into a byte[]
// (you can use TransferProgress
// to show progress)
// and send it as a FileMessage
// - anything else -> send a PUBLIC_MESSAGE
// Remember to flush() the output stream after writeObject().
} catch (Exception e){
System.out.println("command failed: " + e.getMessage());
}
}
}
}
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package com.university.chat.Common;
import java.io.Serializable;
public class ChatMessage implements Serializable {
private static final long serialVersionUID = 1L;
private MessageType type;
private String sender;
private String receiver;
private String content;
public ChatMessage(MessageType type, String sender, String receiver, String content) {
this.type = type;
this.sender = sender;
this.receiver = receiver;
this.content = content;
}
public MessageType getType() { return type; }
public String getSender() { return sender; }
public String getReceiver() { return receiver; }
public String getContent() { return content; }
}
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package com.university.chat.Common;
import java.io.Serializable;
public class FileMessage implements Serializable {
private static final long SerialVersionUID = 1L;
private String sender;
private String receiver;
private String filename;
private byte[] data;
public FileMessage(String sender, String receiver, String filename, byte[] data) {
this.sender = sender;
this.receiver = receiver;
this.filename = filename;
this.data = data;
}
public String getSender() {
return sender;
}
public String getReceiver() {
return receiver;
}
public String getFilename() {
return filename;
}
public byte[] getData() {
return data;
}
}
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package com.university.chat.Common;
import java.io.Serializable;
public enum MessageType implements Serializable {
LOGIN,
LOGIN_SUCCESS,
LOGIN_FAILED,
PUBLIC_MESSAGE,
PRIVATE_MESSAGE,
USER_LIST,
FILE_TRANSFER
}
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package com.university.chat.Server;
public class ChatServer {
// TODO: declare a single shared UserManager instance (static final)
// This MUST be shared by all ClientSession threads so that
// broadcasting and private messaging work correctly.
public static void main(String[] args) {
// TODO: Create a ServerSocket
// TODO: In an infinite loop:
// accept an incoming client connection
// make a new thread running ClientSession for each user.
}
}
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package com.university.chat.Server;
import com.university.chat.Common.ChatMessage;
import com.university.chat.Common.FileMessage;
import java.io.IOException;
import java.net.Socket;
import java.nio.file.Files;
public class ClientSession implements Runnable {
private String username;
public ClientSession(Socket socket, UserManager userManager) {
// TODO : Create an ObjectOutputStream from socket.getOutputStream()
// and an ObjectInputStream from socket.getInputStream().
}
@Override
public void run() {
try {
// TODO: Welcome the user (login step)
// 1. Read the first object sent by the client.
// 2. Check it's a ChatMessage with type LOGIN.
// 3. Extract the username.
// 4. Try to register the user via userManager.addUser(...).
// 5. If the username is taken, send back LOGIN_FAILED and close the socket.
// 6. Otherwise, create the user's folders with FileManager.createUserFolders(...)
// and send back LOGIN_SUCCESS.
// TODO: Main message loop
// In a loop, call in.readObject(), you can separate messages by their type:
// - if it's a ChatMessage -> call handleChatMessage(msg)
// - if it's a FileMessage -> call handleFileMessage(fileMsg)
// Keep looping until the connection is closed (an exception will be thrown).
} catch (Exception e) {
System.out.println("Disconnected: " + username);
} finally {
// TODO: Remove the user from UserManager so they no longer
// receive broadcasts or appear in users list
}
}
private void handleChatMessage(ChatMessage msg) throws IOException {
switch (msg.getType()) {
case PUBLIC_MESSAGE -> {
// TODO: Broadcast this message to every connected client.
}
case PRIVATE_MESSAGE -> {
// TODO: Forward this message to the receiver user.
}
case USER_LIST -> {
// TODO: Reply to the requester with the list of online users.
}
}
}
private void handleFileMessage(FileMessage fileMsg) throws IOException {
// Storing the file
var sentPath = FileManager.getSentPath(fileMsg.getSender(), fileMsg.getFilename());
var recvPath = FileManager.getReceivedPath(fileMsg.getReceiver(), fileMsg.getFilename());
Files.write(sentPath, fileMsg.getData());
Files.write(recvPath, fileMsg.getData());
// TODO: Forward the received file-message to the destination user.
}
}
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package com.university.chat.Server;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
public class FileManager {
private static final String BASE_DIR = "server_data";
public static void createUserFolders(String username) throws IOException {
Path userPath = Paths.get(BASE_DIR, username);
Files.createDirectories(userPath.resolve("received"));
Files.createDirectories(userPath.resolve("sent"));
}
public static Path getReceivedPath(String username, String filename) {
return Paths.get(BASE_DIR, username, "received", filename);
}
public static Path getSentPath(String username, String filename) {
return Paths.get(BASE_DIR, username, "sent", filename);
}
}
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package com.university.chat.Server;
import java.util.concurrent.ConcurrentHashMap;
public class UserManager {
private final ConcurrentHashMap<String, ClientSession> users = new ConcurrentHashMap<>();
public boolean addUser(String username, ClientSession session) {
return users.putIfAbsent(username, session) == null;
}
public void removeUser(String username) {
users.remove(username);
}
public ClientSession getUser(String username) {
return users.get(username);
}
public String listUsers() {
return users.keySet().toString();
}
public Iterable<ClientSession> getAllSessions() {
return users.values();
}
}