update classes and fixed bugs
This commit is contained in:
@@ -0,0 +1,387 @@
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package org.project;
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import org.project.entity.Entity;
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import org.project.entity.enemies.*;
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import org.project.entity.players.Assassin;
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import org.project.entity.players.Knight;
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import org.project.entity.players.Player;
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import org.project.entity.players.Wizard;
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import org.project.item.weapons.Dagger;
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import org.project.item.weapons.Sword;
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import org.project.location.Location;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import java.util.Scanner;
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import static org.project.entity.enemies.Enemy.GREEN;
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import static org.project.entity.players.Player.*;
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public class Game {
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private Player player;
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private Scanner scanner;
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private Location currentLocation;
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private List<Location> allLocations;
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private Enemy currentEnemy;
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private Random random = new Random();
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private boolean hasGoblinKey = false;
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private boolean hasSkeletonKey = false;
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private boolean hasVampireKey = false;
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private List<Enemy> allEnemiesInGame = new ArrayList<>();
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protected static final String GREEN_LIGHT = "\033[92m";
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protected static final String PURPLE = "\033[35m";
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public Game()
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{
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this.scanner = new Scanner(System.in);
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this.allLocations = setupWorld();
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}
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public void start()
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{
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System.out.println("\n🏰 Welcome to Java Knight!");
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this.player = createPlayer();
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selectStartingLocation();
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spawnRandomEnemy();
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gameLoop();
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}
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public Player createPlayer()
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{
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System.out.println("Enter your name: ");
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String name = scanner.nextLine();
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System.out.println("1. ⚔️ Knight (High Damage, Balanced HP)");
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System.out.println("2. 🧙 Wizard (High HP, Magic Power)");
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System.out.println("3. 🗡️ Assassin (High Mana, Critical Hits)");
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int choice = getIntInput("Choose your character: ");
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Player newPlayer = null;
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switch (choice)
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{
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case 1:
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System.out.println("You chose the Knight!");
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newPlayer = new Knight(name);
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break;
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case 2:
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System.out.println("You chose the Wizard!");
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newPlayer = new Wizard(name);
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break;
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case 3:
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System.out.println("You chose the Assassin!");
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newPlayer = new Assassin(name);
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break;
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default:
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System.out.println("Invalid choice. Defaulting to Knight.");
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newPlayer = new Knight(name);
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break;
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}
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return newPlayer;
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}
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public void selectStartingLocation()
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{
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System.out.println("🗺️ Choose your starting location:");
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for (int i = 0; i < allLocations.size(); i++)
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{
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System.out.println((i+1) + ". " + allLocations.get(i).getName());
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}
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int choice = getIntInput("Enter your choice: ");
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if (choice > 0 && choice <= allLocations.size())
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{
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this.currentLocation = allLocations.get(choice - 1);
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System.out.println("🚶 You have arrived at: " + currentLocation.getName());
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}
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else
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{
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System.out.println("Invalid choice. Defaulting to Forest.");
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this.currentLocation = allLocations.get(0);
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}
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}
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private List<Location> setupWorld()
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{
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List<Location> locations = new ArrayList<>();
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ArrayList<Enemy> forestEnemies = new ArrayList<>();
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forestEnemies.add(new Goblin(new Dagger()));
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forestEnemies.add(new Goblin(new Dagger()));
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forestEnemies.add(new Goblin(new Dagger()));
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forestEnemies.add(new Goblin(new Dagger()));
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forestEnemies.add(new Skeleton(new Sword()));
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forestEnemies.add(new Vampire(new Dagger()));
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forestEnemies.add(new Skeleton(new Sword()));
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forestEnemies.add(new Vampire(new Dagger()));
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forestEnemies.add(new Skeleton(new Sword()));
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Location forest = new Location("Dark Forest", new ArrayList<>(), forestEnemies);
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allEnemiesInGame.addAll(forestEnemies);
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ArrayList<Enemy> caveEnemies = new ArrayList<>();
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caveEnemies.add(new Skeleton(new Sword()));
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caveEnemies.add(new Skeleton(new Sword()));
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caveEnemies.add(new Skeleton(new Sword()));
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caveEnemies.add(new Skeleton(new Sword()));
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caveEnemies.add(new Goblin(new Dagger()));
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caveEnemies.add(new Vampire(new Dagger()));
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caveEnemies.add(new Goblin(new Dagger()));
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caveEnemies.add(new Vampire(new Dagger()));
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caveEnemies.add(new Vampire(new Dagger()));
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Location cave = new Location("Spooky Cave", new ArrayList<>(), caveEnemies);
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allEnemiesInGame.addAll(caveEnemies);
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ArrayList<Enemy> swampEnemies = new ArrayList<>();
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swampEnemies.add(new Vampire(new Dagger()));
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swampEnemies.add(new Vampire(new Dagger()));
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swampEnemies.add(new Vampire(new Dagger()));
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swampEnemies.add(new Vampire(new Dagger()));
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swampEnemies.add(new Goblin(new Dagger()));
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swampEnemies.add(new Skeleton(new Sword()));
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swampEnemies.add(new Goblin(new Dagger()));
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swampEnemies.add(new Goblin(new Dagger()));
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swampEnemies.add(new Skeleton(new Sword()));
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Location swamp = new Location("Swamp", new ArrayList<>(), swampEnemies);
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allEnemiesInGame.addAll(swampEnemies);
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locations.add(forest);
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locations.add(cave);
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locations.add(swamp);
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return locations;
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}
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public void spawnRandomEnemy()
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{
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ArrayList<Enemy> enemies = currentLocation.getEnemies();
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if (enemies == null || enemies.isEmpty()) {
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System.out.println("🌲 The area is quiet... no enemies nearby. Move to another location.");
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this.currentEnemy = null;
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return;
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}
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int index = random.nextInt(enemies.size());
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this.currentEnemy = enemies.get(index);
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this.currentEnemy = enemies.remove(index);
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allEnemiesInGame.remove(this.currentEnemy);
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System.out.println("⚠️ A wild " + currentEnemy.getClass().getSimpleName() + " appears in " + currentLocation.getName() + "!");
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}
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public void gameLoop()
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{
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while (player.isAlive())
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{
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System.out.println("\n========================================");
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System.out.println("📍 Location: " + currentLocation.getName());
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System.out.println("❤️ Player HP: " + player.getHp() + "/" + player.getMaxHP());
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System.out.println("💎 Player MP: " + player.getMp() + "/" + player.getMaxMP());
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if (currentEnemy != null && currentEnemy.isAlive())
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{
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System.out.println("Enemy: " + currentEnemy.getClass().getSimpleName() + " (HP: " + currentEnemy.getHp() + ")");
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}
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System.out.println("---- Actions ----");
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System.out.println("1. 🥷 Fight enemy");
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System.out.println("2. 🚶 Move to another location");
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System.out.println("3. 🔒 Go to Dragon Castle");
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System.out.println("4. 🏳️ Quit game");
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int choice = getIntInput("Enter your choice: ");
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switch (choice)
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{
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case 1: //fight
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if (currentEnemy == null)
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{
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spawnRandomEnemy();
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}
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if (currentEnemy != null)
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{
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System.out.println("⚔️ Battle Started: " + player.getName() + " vs " + currentEnemy.getClass().getSimpleName());
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fight(currentEnemy);
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postCombat(currentEnemy);
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spawnRandomEnemy();
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}
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else
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{
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System.out.println("⚠️ No enemy found in this location.");
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}
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break;
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case 2: //move
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moveLocation();
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spawnRandomEnemy();
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break;
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case 3:
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if (hasGoblinKey && hasSkeletonKey && hasVampireKey)
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{
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System.out.println(PURPLE+"🐉 Entering Dragon's lair..."+RESET);
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startDragonFight();
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}
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else
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{
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System.out.println("🔒 Locked! Collect all 3 keys.");
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}
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break;
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case 4:
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System.out.println("Byyyeee!");
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return;
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default:
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System.out.println("Invalid."); break;
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}
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}
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System.out.println(RED+"==== 💀 Game Over! ===="+RESET);
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}
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private void fight(Enemy enemy)
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{
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while (player.isAlive() && enemy.isAlive())
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{
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handlePlayerTurn(enemy);
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if (enemy.isStunned())
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{
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System.out.println("Enemy is stunned and skips its turn!");
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enemy.unstun();
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}
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else
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{
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enemy.attack(player);
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}
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}
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}
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private void handlePlayerTurn(Entity target)
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{
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System.out.println(BLUE+"\n--- Your Turn ---"+RESET);
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System.out.println("1. Light Attack | 2. Heavy Attack (-20 Mana) | 3. Defend (-15 Mana) | 4. Heal (-30 Mana) | 5. Special (-50 Mana)");
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int action = getIntInput("Choose action: ");
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switch (action)
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{
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case 1: player.lightAttack(target); break;
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case 2: player.heavyAttack(target); break;
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case 3: player.defend(); break;
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case 4: player.heal(20); break;
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case 5: player.specialAbility(target); break;
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default: System.out.println("Invalid!"); break;
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}
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}
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public void postCombat(Enemy enemy)
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{
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if (player.isAlive())
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{
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int xp = enemy.getXpReward();
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player.addXp(xp);
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checkKeyDrop(enemy);
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player.setHp(player.getMaxHP());
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player.fillMana(player.getMaxMP() - player.getMp());
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System.out.println("💖 HP and MP fully restored!");
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}
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}
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public void checkKeyDrop(Enemy enemy)
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{
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if (enemy instanceof Goblin && hasGoblinKey) return;
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if (enemy instanceof Skeleton && hasSkeletonKey) return;
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if (enemy instanceof Vampire && hasVampireKey) return;
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String enemyType = enemy.getClass().getSimpleName();
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boolean isLastOne = true;
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for (Enemy e : allEnemiesInGame)
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{
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if (e.getClass().getSimpleName().equals(enemyType))
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{
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isLastOne = false;
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break;
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}
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}
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double dropChance;
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if (isLastOne)
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{
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dropChance = 1.0;
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System.out.println("✨ This is the last " + enemyType + " in the world!");
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}
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else
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{
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dropChance = 0.2; //20% chance
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}
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if (Math.random() < dropChance)
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{
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if (enemy instanceof Goblin)
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{
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hasGoblinKey = true;
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System.out.println(GREEN + "🔑 You found the Goblin Key!" + RESET);
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}
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else if (enemy instanceof Skeleton)
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{
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hasSkeletonKey = true;
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System.out.println(GREEN + "🔑 You found the Skeleton Key!" + RESET);
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}
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else if (enemy instanceof Vampire)
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{
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hasVampireKey = true;
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System.out.println(GREEN + "🔑 You found the Vampire Key!" + RESET);
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}
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}
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}
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private void moveLocation()
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{
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System.out.println("🗺️ Available destinations:");
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for (int i = 0; i < allLocations.size(); i++)
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{
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System.out.println((i + 1) + ". " + allLocations.get(i).getName());
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}
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int choice = getIntInput("Choose destination: ");
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if (choice > 0 && choice <= allLocations.size())
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{
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currentLocation = allLocations.get(choice - 1);
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System.out.println("🚶 You traveled to " + currentLocation.getName());
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}
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}
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private void startDragonFight() {
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System.out.println("🐉 THE DRAGON APPEARS! PREPARE FOR BATTLE!");
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Dragon dragon = new Dragon(null);
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fight(dragon);
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if (player.isAlive())
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{
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System.out.println(GREEN_LIGHT + "\n== 🏆 VICTORY! You have defeated the Dragon and broken the curse! ==" + RESET);
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System.out.println("🎉 You are the Hero of the Realm!");
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}
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else
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{
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System.out.println(RED + "\n==== 💀 You have been slain by the Dragon! ====" + RESET);
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}
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}
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private int getIntInput(String prompt) {
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System.out.print(prompt);
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while (!scanner.hasNextInt()) {
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System.out.println("⚠️ Please enter a valid number!");
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scanner.next();
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System.out.print(prompt);
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}
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return scanner.nextInt();
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}
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}
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@@ -1,15 +1,24 @@
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package org.project;
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import org.project.entity.players.Player;
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import org.project.location.Location;
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import java.util.ArrayList;
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import java.util.List;
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public class Main {
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public static void main(String[] args) {
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// TODO: ADD LOCATIONS TO YOUR GAME
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List<Location> locations = new ArrayList<>();
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// TODO: IMPLEMENT GAMEPLAY
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try
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{
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Game game = new Game();
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game.start();
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}
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catch (Exception e) {
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System.err.println("❌ Error: " + e.getMessage());
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e.printStackTrace();
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}
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}
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}
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@@ -4,38 +4,57 @@ import org.project.entity.Entity;
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import org.project.entity.players.Player;
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import org.project.item.weapons.Weapon;
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import static org.project.entity.players.Player.BLUE;
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import static org.project.entity.players.Player.RED;
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public class Dragon extends Enemy{
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private static final double BREATH_DAMAGE_PENETRATION = 0.5;
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public Dragon(Weapon weapon)
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{
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super(200, 0, weapon);
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super(250, 0, weapon);
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}
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@Override
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public void attack(Entity target)
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{
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if(!this.isAlive()) return;
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System.out.println(BLUE+"-- Dragon's Turn --"+RESET);
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int damage = 25;
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if(super.getWeapon() != null)
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{
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damage += super.getWeapon().getDamage();
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}
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target.takeDamage(damage);
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System.out.println("🐉 Dragon used Fire Breath!");
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if (target instanceof Player)
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{
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Player player = (Player) target;
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if (player.isDefending())
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{
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int penetrationDamage = (int) (damage * BREATH_DAMAGE_PENETRATION);
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player.takeDamage(penetrationDamage);
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System.out.println("🔥 Dragon's fiery breath bypassed the shield!");
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System.out.println("💥 " + player.getName() + " took " + penetrationDamage + " additional damage from fire!");
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System.out.println("🔥 Dragon's fiery breath bypasses the shield!");
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System.out.println("💥 " + player.getName() + " takes FULL damage!");
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//instead of player.takeDamage (Bypassing Defense in takeDamage method)
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player.setHp(player.getHp() - damage);
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System.out.println("💥 " + player.getName() + " took " + RED + damage + RESET + " damage!");
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System.out.println("❤️ " + player.getName() + " HP remaining: " + player.getHp() + "/" + player.getMaxHP());
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player.setDefending(false);
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}
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else
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{
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System.out.println("🐉 Dragon used Fire Breath!");
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player.takeDamage(damage);
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}
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}
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else
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{
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target.takeDamage(damage);
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}
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if (!target.isAlive())
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{
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Player player = (Player) target;
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System.out.println("💀 " + player.getName() + " has been defeated!");
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}
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}
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}
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@@ -9,7 +9,7 @@ public abstract class Enemy implements Entity{
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private int hp;
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private int mp;
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private int maxHp;
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private boolean isAlive = true;
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protected boolean isAlive = true;
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private int maxMp;
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private int xpReward;
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@@ -19,26 +19,32 @@ public abstract class Enemy implements Entity{
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public static final String GREEN = "\u001B[32m";
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public static final String RESET = "\u001B[0m";
|
||||
public static final String ORANGE = "\u001B[33m";
|
||||
|
||||
|
||||
|
||||
public Enemy(int hp, int mp, Weapon weapon) {
|
||||
this.hp = hp;
|
||||
public Enemy(int maxHp, int mp, Weapon weapon) {
|
||||
this.maxHp = maxHp;
|
||||
this.hp = maxHp;
|
||||
this.mp = mp;
|
||||
this.weapon = weapon;
|
||||
this.maxHp = maxHp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void takeDamage(int damage) {
|
||||
if (!isAlive) return;
|
||||
hp -= damage;
|
||||
if (this.hp < 0)
|
||||
{
|
||||
this.hp = 0;
|
||||
}
|
||||
|
||||
System.out.println("❤️ " + this.getClass().getSimpleName() + " HP remaining: " + hp + "/" + maxHp);
|
||||
|
||||
if (this.hp <= 0) {
|
||||
this.hp = 0;
|
||||
this.isAlive = false;
|
||||
System.out.println("💀 "+ ORANGE+ this.getClass().getSimpleName() + " has been defeated!"+RESET);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -86,6 +92,10 @@ public abstract class Enemy implements Entity{
|
||||
this.isStunned = b;
|
||||
}
|
||||
|
||||
public boolean isStunned() {
|
||||
return isStunned;
|
||||
}
|
||||
|
||||
public int getXpReward()
|
||||
{
|
||||
return xpReward;
|
||||
@@ -128,4 +138,9 @@ public abstract class Enemy implements Entity{
|
||||
public int getMaxMP() {
|
||||
return maxHp;
|
||||
}
|
||||
|
||||
public void unstun()
|
||||
{
|
||||
this.isStunned = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,17 +3,20 @@ package org.project.entity.enemies;
|
||||
import org.project.entity.Entity;
|
||||
import org.project.item.weapons.Weapon;
|
||||
|
||||
import static org.project.entity.players.Player.BLUE;
|
||||
|
||||
public class Goblin extends Enemy{
|
||||
|
||||
public Goblin(Weapon weapon)
|
||||
{
|
||||
super(30, 0, weapon);
|
||||
super(50, 0, weapon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attack(Entity target)
|
||||
{
|
||||
if (!this.isAlive()) return;
|
||||
System.out.println(BLUE+"-- Goblin's Turn --"+RESET);
|
||||
int baseDamage = 0;
|
||||
if (super.getWeapon() != null)
|
||||
{
|
||||
@@ -26,13 +29,19 @@ public class Goblin extends Enemy{
|
||||
if (Math.random() < 0.4)
|
||||
{
|
||||
int criticalDamage = baseDamage*2;
|
||||
target.takeDamage(criticalDamage);
|
||||
System.out.println("👹 Goblin used Critical Strike!");
|
||||
target.takeDamage(criticalDamage);
|
||||
}
|
||||
else
|
||||
{
|
||||
target.takeDamage(baseDamage);
|
||||
System.out.println("👹 Goblin used Slash!");
|
||||
target.takeDamage(baseDamage);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getXpReward()
|
||||
{
|
||||
return 25;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,8 @@ package org.project.entity.enemies;
|
||||
import org.project.entity.Entity;
|
||||
import org.project.item.weapons.Weapon;
|
||||
|
||||
import static org.project.entity.players.Player.BLUE;
|
||||
|
||||
public class Skeleton extends Enemy{
|
||||
|
||||
private boolean hasResurrected = false;
|
||||
@@ -10,8 +12,8 @@ public class Skeleton extends Enemy{
|
||||
|
||||
public Skeleton(Weapon weapon)
|
||||
{
|
||||
super(40, 0, weapon);
|
||||
this.resurrectionThreshold = 20;
|
||||
super(60, 0, weapon);
|
||||
this.resurrectionThreshold = 30;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -29,6 +31,7 @@ public class Skeleton extends Enemy{
|
||||
public void attack(Entity target)
|
||||
{
|
||||
if (!this.isAlive()) return;
|
||||
System.out.println(BLUE+"-- Skeleton's Turn --"+RESET);
|
||||
int damage = 0;
|
||||
if (super.getWeapon() != null)
|
||||
{
|
||||
@@ -44,10 +47,17 @@ public class Skeleton extends Enemy{
|
||||
|
||||
public void resurrect()
|
||||
{
|
||||
int healAmount = super.getMaxHP() / 2;
|
||||
super.heal(healAmount);
|
||||
|
||||
this.isAlive = true;
|
||||
this.hasResurrected = true;
|
||||
System.out.println("👻 Skeleton is rising from the grave! HP restored to " + super.getHp());
|
||||
int currentMaxHP = (this instanceof Enemy) ? ((Enemy) this).getMaxHP() : 60;
|
||||
this.setHp(currentMaxHP / 2);
|
||||
System.out.println("👻 Skeleton is rising from the grave! HP restored to " + this.getHp());
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getXpReward()
|
||||
{
|
||||
return 40;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,19 +3,21 @@ package org.project.entity.enemies;
|
||||
import org.project.entity.Entity;
|
||||
import org.project.item.weapons.Weapon;
|
||||
|
||||
import static org.project.entity.players.Player.BLUE;
|
||||
|
||||
public class Vampire extends Enemy{
|
||||
|
||||
private static final double lifeStealPercent = 0.3;
|
||||
|
||||
public Vampire(Weapon weapon)
|
||||
{
|
||||
super(60, 0, weapon);
|
||||
super(80, 0, weapon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attack(Entity target) {
|
||||
if (!this.isAlive()) return;
|
||||
|
||||
System.out.println(BLUE+"-- Vampire's Turn --"+RESET);
|
||||
int damage = 0;
|
||||
if (super.getWeapon() != null) {
|
||||
damage = super.getWeapon().getDamage();
|
||||
@@ -30,12 +32,19 @@ public class Vampire extends Enemy{
|
||||
int healAmount = (int) (damage * lifeStealPercent);
|
||||
if (healAmount > 0)
|
||||
{
|
||||
System.out.println("🦇 Vampire used Life Drain!");
|
||||
super.heal(healAmount);
|
||||
System.out.println("🦇 Vampire used Life Drain and drained " + healAmount + " HP!");
|
||||
}
|
||||
else
|
||||
{
|
||||
System.out.println("🦇 Vampire used Bite!");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getXpReward()
|
||||
{
|
||||
return 60;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@ public class Assassin extends Player {
|
||||
@Override
|
||||
public void specialAbility(Entity target)
|
||||
{
|
||||
isDefending = false;
|
||||
if (this.getMp() < costSpecial)
|
||||
{
|
||||
System.out.println(YELLOW+"Not enough Mana for Vanish!"+RESET);
|
||||
@@ -37,7 +38,9 @@ public class Assassin extends Player {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heavyAttack(Entity target) {
|
||||
public void heavyAttack(Entity target)
|
||||
{
|
||||
isDefending = false;
|
||||
int baseDmg = getBaseDamage() * 2;
|
||||
int weaponDmg = (weapon != null) ? weapon.getDamage() : 0;
|
||||
int totalDmg = baseDmg + weaponDmg;
|
||||
@@ -54,14 +57,15 @@ public class Assassin extends Player {
|
||||
}
|
||||
this.setMp(this.getMp() - costHeavy);
|
||||
|
||||
target.takeDamage(totalDmg);
|
||||
System.out.println("🔪 " + name + " (Assassin) used Heavy Attack! " + "( " + BLUE + costHeavy + RESET + " Mana)");
|
||||
System.out.println("💥 " + target.getClass().getSimpleName() + " took " + RED+totalDmg+RESET + " damage!");
|
||||
target.takeDamage(totalDmg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void lightAttack(Entity target)
|
||||
{
|
||||
isDefending = false;
|
||||
int baseDmg = getBaseDamage();
|
||||
int weaponDmg = (weapon != null) ? weapon.getDamage() : 0;
|
||||
int totalDmg = baseDmg + weaponDmg;
|
||||
@@ -71,19 +75,28 @@ public class Assassin extends Player {
|
||||
setNextAttackCritical(false);
|
||||
}
|
||||
|
||||
target.takeDamage(totalDmg);
|
||||
System.out.println("️🗡️ " + name + " (Assassin) used Light Attack! " + "( " + BLUE+costLight+RESET + " Mana)");
|
||||
System.out.println("💥 " + target.getClass().getSimpleName() + " took " + RED+totalDmg+RESET + " damage!");
|
||||
target.takeDamage(totalDmg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heal(int health)
|
||||
{
|
||||
setHp(getHp() + health);
|
||||
if (this.getHp() > getMaxHP()) {
|
||||
setHp(getMaxHP());
|
||||
isDefending = false;
|
||||
if (this.getMp() >= costHeal)
|
||||
{
|
||||
setHp(getHp() + health);
|
||||
if (this.getHp() > getMaxHP()) {
|
||||
setHp(getMaxHP());
|
||||
}
|
||||
this.setMp(getMp() - costHeal);
|
||||
System.out.println("💚" + name + " (Assassin) healed " + health + " HP!" + " ( " + BLUE+costHeal+RESET + " Mana)");
|
||||
}
|
||||
else
|
||||
{
|
||||
System.out.println(YELLOW+"Not enough Mana!"+RESET);
|
||||
}
|
||||
System.out.println("💚" + name + " (Assassin) healed " + health + " HP!" );
|
||||
}
|
||||
@Override
|
||||
public void defend()
|
||||
@@ -93,6 +106,7 @@ public class Assassin extends Player {
|
||||
this.setMp(getMp() - costDefend);
|
||||
this.setDefending(true);
|
||||
System.out.println("🛡️" + name + " (Assassin) is defending!" + "( " + BLUE+costDefend+RESET + " Mana)");
|
||||
isDefending = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -24,6 +24,7 @@ public class Knight extends Player{
|
||||
@Override
|
||||
public void specialAbility(Entity target)
|
||||
{
|
||||
isDefending = false;
|
||||
if (this.getMp() < costSpecial)
|
||||
{
|
||||
System.out.println(YELLOW+"Not enough Mana for shield bash!"+RESET);
|
||||
@@ -35,16 +36,16 @@ public class Knight extends Player{
|
||||
Enemy enemyTarget = (Enemy) target;
|
||||
enemyTarget.setStunned(true);
|
||||
System.out.println("🛡️ " + PURPLE+getName() + " used Shield Bash!" +RESET+ "( " + BLUE+costSpecial+RESET + " Mana)");
|
||||
System.out.println("Enemy is Stunned and will skip their next turn!");
|
||||
}
|
||||
|
||||
int damage = getBaseDamage() + (weapon != null ? weapon.getDamage() : 0) + 10;
|
||||
target.takeDamage(damage);
|
||||
System.out.println("💥 " + target.getClass().getSimpleName() + " took " + RED+damage+RESET + " damage!");
|
||||
target.takeDamage(damage);
|
||||
}
|
||||
|
||||
public void heavyAttack(Entity target)
|
||||
{
|
||||
isDefending = false;
|
||||
int baseDmg = getBaseDamage() * 2;
|
||||
int weaponDmg = (weapon != null) ? weapon.getDamage() : 0;
|
||||
int totalDmg = baseDmg + weaponDmg;
|
||||
@@ -56,29 +57,39 @@ public class Knight extends Player{
|
||||
}
|
||||
this.setMp(this.getMp() - costHeavy);
|
||||
|
||||
target.takeDamage(totalDmg);
|
||||
System.out.println("💥 " + name + " (Knight) used Heavy Attack! " + "( " + BLUE+costHeavy+RESET + " Mana)");
|
||||
System.out.println("💥 " + target.getClass().getSimpleName() + " took " + RED+totalDmg+RESET + " damage!");
|
||||
target.takeDamage(totalDmg);
|
||||
}
|
||||
|
||||
public void lightAttack(Entity target)
|
||||
{
|
||||
isDefending = false;
|
||||
int baseDmg = getBaseDamage();
|
||||
int weaponDmg = (weapon != null) ? weapon.getDamage() : 0;
|
||||
int totalDmg = baseDmg + weaponDmg;
|
||||
target.takeDamage(totalDmg);
|
||||
System.out.println("⚔️ " + name + " (Knight) used Light Attack! " + "( " + BLUE+costLight+RESET + " Mana)");
|
||||
System.out.println("💥 " + target.getClass().getSimpleName() + " took " + RED+totalDmg+RESET + " damage!");
|
||||
target.takeDamage(totalDmg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heal(int health)
|
||||
{
|
||||
setHp(getHp() + health);
|
||||
if (this.getHp() > getMaxHP()) {
|
||||
setHp(getMaxHP());
|
||||
isDefending = false;
|
||||
if (this.getMp() >= costHeal)
|
||||
{
|
||||
setHp(getHp() + health);
|
||||
if (this.getHp() > getMaxHP()) {
|
||||
setHp(getMaxHP());
|
||||
}
|
||||
this.setMp(getMp() - costHeal);
|
||||
System.out.println("💚 " + name + " (Knight) healed " + health + " HP!" + " ( " + BLUE+costHeal+RESET + " Mana)");
|
||||
}
|
||||
else
|
||||
{
|
||||
System.out.println(YELLOW+"Not enough Mana!"+RESET);
|
||||
}
|
||||
System.out.println("💚" + name + " (Knight) healed " + health + " HP!" );
|
||||
}
|
||||
@Override
|
||||
public void defend()
|
||||
@@ -88,10 +99,12 @@ public class Knight extends Player{
|
||||
this.setMp(getMp() - costDefend);
|
||||
this.setDefending(true);
|
||||
System.out.println("🛡️" + name + " (Knight) is defending!" + "( " + BLUE+costDefend+RESET + " Mana)");
|
||||
isDefending = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
System.out.println(YELLOW+"Not enough Mana!"+RESET);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ public abstract class Player implements Entity {
|
||||
protected static final int costDefend = 15;
|
||||
protected static final int costHeal = 30;
|
||||
protected static final int costSpecial = 50;
|
||||
private boolean isDefending = false;
|
||||
protected boolean isDefending = false;
|
||||
|
||||
public static final String BLUE = "\u001B[34m";
|
||||
public static final String RED = "\033[31m";
|
||||
@@ -31,6 +31,8 @@ public abstract class Player implements Entity {
|
||||
|
||||
public Player(String name, int maxHP, int maxMP, Weapon weapon, Armor armor) {
|
||||
this.name = name;
|
||||
this.maxHP = maxHP;
|
||||
this.maxMP = maxMP;
|
||||
this.hp = maxHP;
|
||||
this.mp = maxMP;
|
||||
this.weapon = weapon;
|
||||
@@ -38,19 +40,39 @@ public abstract class Player implements Entity {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void takeDamage(int damage) {
|
||||
public void takeDamage(int rawDamage) {
|
||||
int actualDamage = rawDamage;
|
||||
String logMessage = "";
|
||||
|
||||
if (isDefending)
|
||||
{
|
||||
damage = (int) (damage * 0.1);
|
||||
int defenseReduction = (int) (actualDamage * 0.5);
|
||||
actualDamage -= defenseReduction;
|
||||
isDefending = false;
|
||||
logMessage += "🛡️ You braced for impact! (-50% damage) ";
|
||||
}
|
||||
int actualDamage = Math.max(0, damage - (armor != null ? armor.getDefense() : 0));
|
||||
hp -= actualDamage;
|
||||
|
||||
int armorDefense = 0;
|
||||
if (armor != null)
|
||||
{
|
||||
armorDefense = armor.getDefense();
|
||||
int damageAfterArmor = Math.max(0, actualDamage - armorDefense);
|
||||
actualDamage = damageAfterArmor;
|
||||
|
||||
if (armorDefense > 0)
|
||||
{
|
||||
logMessage += "🛡️ " + armor.getName() +" blocked "+ armorDefense + " damage! ";
|
||||
}
|
||||
}
|
||||
|
||||
this.hp -= actualDamage;
|
||||
if (this.hp < 0)
|
||||
{
|
||||
this.hp = 0;
|
||||
}
|
||||
System.out.println("💥 " + name + " took " + RED+damage+RESET + " damage!");
|
||||
|
||||
System.out.println(logMessage);
|
||||
System.out.println("💥 " + name + " took " + RED + actualDamage + RESET + " damage!");
|
||||
System.out.println("❤️ " + name + " HP remaining: " + hp + "/" + maxHP);
|
||||
}
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@ public class Wizard extends Player{
|
||||
@Override
|
||||
public void specialAbility(Entity target)
|
||||
{
|
||||
isDefending = false;
|
||||
if (this.getMp() < costSpecial)
|
||||
{
|
||||
System.out.println(YELLOW+"Not enough Mana for Soul Siphon!"+RESET);
|
||||
@@ -28,17 +29,18 @@ public class Wizard extends Player{
|
||||
}
|
||||
this.setMp(this.getMp() - costSpecial);
|
||||
int damage = getBaseDamage() + (weapon != null ? weapon.getDamage() : 0) + 25;
|
||||
target.takeDamage(damage);
|
||||
int selfHeal = 15;
|
||||
|
||||
System.out.println("🪄 " +PURPLE+ name + " (Wizard) used soul siphon!"+RESET + " (" + BLUE+costSpecial+RESET + " Mana)");
|
||||
System.out.println("💥 " + target.getClass().getSimpleName() + " took " + RED+damage+RESET + " damage!");
|
||||
target.takeDamage(damage);
|
||||
heal(selfHeal);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heavyAttack(Entity target)
|
||||
{
|
||||
isDefending = false;
|
||||
int baseDmg = getBaseDamage() * 2;
|
||||
int weaponDmg = (weapon != null) ? weapon.getDamage() : 0;
|
||||
int totalDmg = baseDmg + weaponDmg;
|
||||
@@ -50,30 +52,40 @@ public class Wizard extends Player{
|
||||
}
|
||||
this.setMp(this.getMp() - costHeavy);
|
||||
|
||||
target.takeDamage(totalDmg);
|
||||
System.out.println("💥 " + name + " (Wizard) used Heavy Attack! " + "( " + BLUE+costHeavy+RESET + " Mana)");
|
||||
System.out.println("💥 " + target.getClass().getSimpleName() + " took " + RED+totalDmg+RESET + " fire damage!");
|
||||
target.takeDamage(totalDmg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void lightAttack(Entity target)
|
||||
{
|
||||
isDefending = false;
|
||||
int baseDmg = getBaseDamage();
|
||||
int weaponDmg = (weapon != null) ? weapon.getDamage() : 0;
|
||||
int totalDmg = baseDmg + weaponDmg;
|
||||
target.takeDamage(totalDmg);
|
||||
System.out.println("️🧙 " + name + " (Wizard) used Light Attack! " + "( " + BLUE+costLight+RESET + " Mana)");
|
||||
System.out.println("💥 " + target.getClass().getSimpleName() + " took " + RED+totalDmg+RESET + " magical damage!");
|
||||
target.takeDamage(totalDmg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heal(int health)
|
||||
{
|
||||
setHp(getHp() + health);
|
||||
if (this.getHp() > getMaxHP()) {
|
||||
setHp(getMaxHP());
|
||||
isDefending = false;
|
||||
if (this.getMp() >= costHeal)
|
||||
{
|
||||
setHp(getHp() + health);
|
||||
if (this.getHp() > getMaxHP()) {
|
||||
setHp(getMaxHP());
|
||||
}
|
||||
this.setMp(getMp() - costHeal);
|
||||
System.out.println("💚 " + name + " (Wizard) healed " + health + " HP!" + " ( " + BLUE+costHeal+RESET + " Mana)");
|
||||
}
|
||||
else
|
||||
{
|
||||
System.out.println(YELLOW+"Not enough Mana!"+RESET);
|
||||
}
|
||||
System.out.println("💚" + name + " (Wizard) healed " + health + " HP!" );
|
||||
}
|
||||
@Override
|
||||
public void defend()
|
||||
@@ -83,6 +95,7 @@ public class Wizard extends Player{
|
||||
this.setMp(getMp() - costDefend);
|
||||
this.setDefending(true);
|
||||
System.out.println("🛡️" + name + " (Wizard) is defending!" + "( " + BLUE+costDefend+RESET + " Mana)");
|
||||
isDefending = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
package org.project.entity.players;
|
||||
|
||||
import java.util.Scanner;
|
||||
|
||||
public class game {
|
||||
|
||||
private Player player;
|
||||
private Scanner scanner;
|
||||
|
||||
public game()
|
||||
{
|
||||
this.scanner = new Scanner(System.in);
|
||||
this.player = createPlayer();
|
||||
this.location
|
||||
}
|
||||
|
||||
public Player createPlayer()
|
||||
{
|
||||
System.out.println("🏰 Welcome to Java Knight!");
|
||||
System.out.println("Enter your name: ");
|
||||
String name = scanner.nextLine();
|
||||
|
||||
System.out.println("1. ⚔️ Knight (High Damage, Balanced HP)");
|
||||
System.out.println("2. 🧙 Wizard (High HP, Magic Power)");
|
||||
System.out.println("3. 🗡️ Assassin (High Mana, Critical Hits)");
|
||||
int choice = getIntInput("Choose your character: ");
|
||||
|
||||
Player newPlayer = null;
|
||||
switch (choice)
|
||||
{
|
||||
case 1:
|
||||
System.out.println("You chose the Knight!");
|
||||
newPlayer = new Knight(name);
|
||||
break;
|
||||
case 2:
|
||||
System.out.println("You chose the Wizard!");
|
||||
newPlayer = new Wizard(name);
|
||||
break;
|
||||
case 3:
|
||||
System.out.println("You chose the Assassin!");
|
||||
newPlayer = new Assassin(name);
|
||||
default:
|
||||
System.out.println("Invalid choice. Defaulting to Knight.");
|
||||
newPlayer = new Knight(name);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private int getIntInput(String prompt) {
|
||||
System.out.print(prompt);
|
||||
while (!scanner.hasNextInt()) {
|
||||
System.out.println("⚠️ Please enter a valid number!");
|
||||
scanner.next();
|
||||
System.out.print(prompt);
|
||||
}
|
||||
return scanner.nextInt();
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ public class KnightArmor extends Armor{
|
||||
|
||||
public KnightArmor()
|
||||
{
|
||||
super(1, "Plate Armor", 15, 100);
|
||||
super(1, "Plate Armor", 5, 100);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -6,7 +6,7 @@ public class LeatherArmor extends Armor{
|
||||
|
||||
public LeatherArmor()
|
||||
{
|
||||
super(3, "Light Leather", 8, 70);
|
||||
super(3, "Light Leather", 3, 70);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -5,7 +5,7 @@ import org.project.entity.Entity;
|
||||
public class Robe extends Armor{
|
||||
public Robe()
|
||||
{
|
||||
super(2, "magic robe", 5, 50);
|
||||
super(2, "magic robe", 1, 50);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -9,9 +9,10 @@ public class Location {
|
||||
private ArrayList<Location> locations;
|
||||
private ArrayList<Enemy> enemies;
|
||||
|
||||
public Location(ArrayList<Location> locations, ArrayList<Enemy> enemies) {
|
||||
public Location(String name, ArrayList<Location> locations, ArrayList<Enemy> enemies) {
|
||||
this.locations = locations;
|
||||
this.enemies = enemies;
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
|
||||
Reference in New Issue
Block a user