## Network File-Sharing chat System (Java) ### Overview This project is a multi-client network chat system with file sharing, implemented using **Java sockets**, **MUltithreading** and **Object Serialization**. Clients connect to a central server and can: * send public chat message * send private messages * request the list of online users * transfer files to other users communication between client and server is implemented using Java Object Streams(`ObjectInputStream` / `ObjectOutputStream`) so that structured objects can be transferred directly over the network. --- ### Architecture 1. **ChatServer** opens a `ServerSocket` and waits for connections. 2. Each connecting client gets its own **ClientSession** thread. 3. A shared **UserManager** tracks who's online and routes messages. 4. Everything is exchanged as serialized objects (`ChatMessage` / `FileMessage`). ``` Client → Socket → Server → ClientSession (thread) → UserManager → Broadcast/Route → Clients ``` --- ### Message Protocol Two serializable classes carry everything over the wire: * **ChatMessage** – text-based: logins, public/private messages, user-list requests, server replies. * **FileMessage** – file transfers, carrying the file as a `byte[]`. `MessageType` is an enum (`LOGIN`, `LOGIN_SUCCESS`, `LOGIN_FAILED`, `PUBLIC_MESSAGE`, `PRIVATE_MESSAGE`, `USER_LIST`, …) so both sides agree on what each message means. --- ### Package Structure ``` com.university.chat ├── common → shared message classes (ChatMessage, FileMessage, MessageType) ├── server → server-side logic └── client → client application ``` #### `common` Already complete — these define the protocol and don't need any changes. #### `server` * **ChatServer** – entry point. Opens the server socket and creates a `ClientSession` per client. * **ClientSession** – one thread per client. Handles login, reads incoming messages, and dispatches them (broadcast, private message, user list, file transfer). * **UserManager** – thread-safe registry of online users (`ConcurrentHashMap`). Already complete. * **FileManager** – manages per-user folders on disk (`server_data//sent` and `received`). Already complete. #### `client` * **chatClient** – entry point. Connects to the server, logs in, starts a listener thread, and runs the input loop for user commands. * **ServerListener** – background thread that continuously reads and displays messages/files coming from the server. * **TransferProgress** – small helper that prints a progress bar during file uploads. Already complete. --- ### Client Commands ``` /msg → private message /users → list online users /sendfile → send a file → public message ``` --- ### File Transfer Flow 1. Client reads the file and converts it to `byte[]`. 2. It's wrapped in a `FileMessage` and sent to the server. 3. The server saves a copy (in `sent/` for the sender, `received/` for the receiver) and forwards it to the recipient. --- ### Threading Model * **Server**: one `ClientSession` thread per connected client. * **Client**: main thread handles user input, a `ServerListener` thread handles incoming messages — so you can chat and receive **at the same time**. --- ## Your Task Several core pieces are left as **TODOs** for you to implement. Follow the comments in each file alongside the structure mentioned above to complete them. | File | What to implement | |------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | `Server/ChatServer.java` | Pick a port, create a shared `UserManager`, open the server socket, accept clients in a loop, and create a `ClientSession` thread per client. | | `Server/ClientSession.java` | Set up object streams in the constructor; handle login (success/failure); receive messages in a loop and dispatch `ChatMessage`/`FileMessage`; broadcast, private message, and user-list logic; remove user on disconnect; forward files. | | `Client/chatClient.java` | Connect to the server, set up streams, log in, start `ServerListener`, and implement the command loop (`/msg`, `/users`, `/sendfile`, plain messages). | | `Client/ServerListener.java` | Continuously read objects from the server and print chat messages / file-received notifications. | **Tips:** * Always create the `ObjectOutputStream` *before* the `ObjectInputStream` on both ends — this avoids a stream-handshake deadlock. * Don't forget `out.flush()` after `writeObject(...)`. * Test with two or more client instances to verify broadcasting, private messages, and file transfer all work correctly. #### Running multiple clients in IntelliJ 1. Click the **⋮** icon next to the run button → **Edit Configurations** 2. Open **Modify options** (Alt+M) 3. Enable **Allow multiple instances** (Alt+U) --- ## Optional Bonus: JavaFX UI If you want to go further replace the console client with a simple **JavaFX** GUI (chat window, online-user list, file-send button, etc.). 1. **Add the JavaFX dependencies** to your `pom.xml` — for Maven: ```xml org.openjfx javafx-controls 21 org.openjfx javafx-fxml 21 ``` You'll also need the `javafx-maven-plugin` to run the app from Maven. 2. **Create a JavaFX entry point**, e.g. `Client/ChatClientApp.java`, extending `javafx.application.Application` and implementing `start(Stage stage)`. This becomes your new launch class instead of (or alongside) `chatClient`. 3. Reuse your existing socket/streams logic — just move the "send" actions to button handlers and update the UI from `ServerListener` using `Platform.runLater(...)` (**since UI updates must happen on the JavaFX Application Thread**). This part is **completely optional** and won't affect your core grade — just a fun way to practice connecting a GUI to networking code and multithreading.