package org.project.entity; /*public interface Entity { void attack(Entity target); void defend(); void heal(int health); void fillMana(int mana); void takeDamage(int damage); int getMaxHP(); int getMaxMP(); /* TODO: ADD OTHER REQUIRED AND BONUS METHODS */ public abstract class Entity { protected String name; protected int hp; protected int mp; protected int maxHP; protected int maxMP; public Entity(String name, int hp, int mp) { this.name = name; this.hp = hp; this.mp = mp; this.maxHP = hp; this.maxMP = mp; } public abstract void attack(Entity target); public abstract void defend(); public abstract void heal(int health); public void fillMana(int mana) { mp += mana; if (mp > maxMP) { mp = maxMP; } } public void takeDamage(int damage) { hp -= damage; if (hp < 0) { hp = 0; } } public boolean isAlive() { return hp > 0; } public int getMaxHP() { return maxHP; } public int getMaxMP() { return maxMP; } public int getHp() { return hp; } public int getMp() { return mp; } public String getName() { return name; } }