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@@ -0,0 +1,15 @@
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package org.project;
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public class Colors {
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public static final String RESET = "\u001B[0m";
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public static final String RED = "\u001B[31m";
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public static final String GREEN = "\u001B[32m";
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public static final String YELLOW = "\u001B[33m";
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public static final String RED_BRIGHT = "\u001B[91m";
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public static final String CYAN = "\u001B[36m";
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}
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@@ -0,0 +1,312 @@
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package org.project;
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import org.project.combat.*;
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import org.project.entity.enemies.*;
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import org.project.entity.players.*;
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import org.project.location.Location;
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import org.project.managers.*;
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import java.util.*;
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public class GameLoop {
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private final Scanner scanner = new Scanner(System.in);
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private final ActionDecisionManager actionManager = new ActionDecisionManager();
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private final StatusEffectManager statusManager = new StatusEffectManager();
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private final SpecialAbilityManager abilityManager = new SpecialAbilityManager();
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private final ManaCostManager manaManager = new ManaCostManager();
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private final TotalAttackCalculator attackCalculator =
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new TotalAttackCalculator(statusManager, abilityManager, manaManager);
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private Player player;
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private Enemy currentEnemy;
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private boolean gameRunning = true;
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private boolean hasGoblinKey;
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private boolean hasSkeletonKey;
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private boolean hasVampireKey;
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private Location currentLocation;
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private final List<Location> locations = new ArrayList<>();
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public GameLoop() {
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initializeLocations();
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}
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private void initializeLocations() {
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Location valhalla = new Location("Valhalla");
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Location elysium = new Location("Elysium");
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Location niflheim = new Location("Niflheim");
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Location castle = new Location("Castle");
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valhalla.connect(elysium);
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valhalla.connect(niflheim);
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elysium.connect(niflheim);
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niflheim.connect(castle);
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locations.add(valhalla);
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locations.add(elysium);
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locations.add(niflheim);
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locations.add(castle);
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currentLocation = valhalla;
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}
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public void start() {
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System.out.println("====== JAVA KNIGHT ======");
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chooseClass();
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spawnEnemy();
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while (gameRunning) {
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showMenu();
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}
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System.out.println("Game Ended.");
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}
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private void chooseClass() {
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System.out.println("""
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Choose class:
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1. Knight (HP:150 MP:80 DMG:12)
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2. Wizard (HP:80 MP:200 DMG:10)
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3. Assassin (HP:90 MP:120 DMG:15)
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""");
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int choice = scanner.nextInt();
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switch (choice) {
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case 2 -> player = new Wizard("Merlin");
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case 3 -> player = new Assassin("Shadow");
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default -> player = new Knight("Sir Duncan");
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}
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}
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private void showMenu() {
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System.out.println("====" + Colors.YELLOW + " GAME MENU " + Colors.RESET + "====");
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System.out.println("Location: " + currentLocation.getName());
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if (currentEnemy != null)
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System.out.println("Enemy: " + currentEnemy);
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System.out.println("""
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\n1. Fight
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2. Inventory
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3. Move
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0. Exit
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""");
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if (hasAllKeys())
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System.out.println("4. Fight Dragon");
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int choice = scanner.nextInt();
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switch (choice) {
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case 1 -> startCombat();
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case 2 -> new InventoryManager().displayInventory(player);
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case 3 -> move();
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case 4 -> {
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if (hasAllKeys())
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fightDragon();
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}
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case 0 -> gameRunning = false;
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}
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}
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private void move() {
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List<Location> connected = currentLocation.getConnectedLocations();
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if (connected.isEmpty()) {
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System.out.println("No paths from here.");
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return;
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}
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System.out.println("Choose destination:");
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for (int i = 0; i < connected.size(); i++)
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System.out.println((i + 1) + ". " + connected.get(i).getName());
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int choice = scanner.nextInt();
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if (choice < 1 || choice > connected.size())
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return;
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currentLocation = connected.get(choice - 1);
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spawnEnemy();
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}
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private void spawnEnemy() {
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Enemy[] enemies = {
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new Goblin(),
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new Skeleton(),
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new Vampire()
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};
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currentEnemy = enemies[(int) (Math.random() * enemies.length)];
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}
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private void startCombat() {
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if (currentEnemy == null) {
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System.out.println("No enemy here.");
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return;
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}
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System.out.println(Colors.RED_BRIGHT + "⚔ COMBAT STARTED! ⚔" + Colors.RESET);
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while (player.isLive() && currentEnemy.isLive()) {
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statusManager.tick(player);
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statusManager.tick(currentEnemy);
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abilityManager.tick(currentEnemy, player);
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abilityManager.tick(player, currentEnemy);
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if (!player.isLive() || !currentEnemy.isLive())
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break;
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playerTurn();
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currentEnemy.resetTurnState();
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if (currentEnemy.isLive())
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enemyTurn();
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player.resetTurnState();
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}
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if (player.isLive())
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victory();
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else
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gameRunning = false;
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}
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private void playerTurn() {
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System.out.println("====" + Colors.YELLOW + " YOUR TURN " + Colors.RESET + "====");
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System.out.println(player.getName() + "-> HP: " + player.getHp() + " | MP: " + player.getMp() + " | level: " + player.getLevel() + " | XP: " + player.getXp());
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System.out.println(currentEnemy.getName() + "-> HP: " + currentEnemy.getHp() + " | MP: " + currentEnemy.getMp());
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System.out.println("\n");
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var action = actionManager.userChooseAction();
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AttackResult result = attackCalculator.calculate(player, currentEnemy, action);
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int totalDamage = result.getDamageToTarget();
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int healAmount = result.getHealSelf();
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boolean isDefend = result.isDefended();
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if (totalDamage > 0) {
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System.out.println(currentEnemy.getName() + " got " + totalDamage + " damage");
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currentEnemy.takeDamage(totalDamage);
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}
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if (healAmount > 0) {
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player.heal(healAmount);
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if (player.getHp() < player.getMaxHP())
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System.out.println(player.getName() + "healed " + healAmount + " HP");
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}
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if (isDefend) {
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player.defend();
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System.out.println(player.getName() + " will defend (50% damage)");
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}
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System.out.println("\n");
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}
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private void enemyTurn() {
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System.out.println("====" + Colors.YELLOW + " ENEMY TURN " + Colors.RESET + "====\n");
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var action = actionManager.botChooseAction();
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System.out.println("enemy random choose action: " + Colors.RED + action + Colors.RESET);
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AttackResult result = attackCalculator.calculate(currentEnemy, player, action);
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int totalDamage = result.getDamageToTarget();
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int healAmount = result.getHealSelf();
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boolean isDefend = result.isDefended();
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if (totalDamage > 0) {
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System.out.println(player.getName() + " got " + totalDamage + " damage");
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player.takeDamage(totalDamage);
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}
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if (healAmount > 0) {
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currentEnemy.heal(healAmount);
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if (currentEnemy.getHp() < currentEnemy.getMaxHP())
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System.out.println(currentEnemy.getName() + " healed " + healAmount + " HP");
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}
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if (isDefend) {
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currentEnemy.defend();
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System.out.println(currentEnemy.getName() + " will defend (50% damage)");
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}
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System.out.println("\n");
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}
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private void victory() {
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System.out.println(Colors.GREEN + "Victory!" + Colors.RESET);
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currentEnemy.rewardXp(player);
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checkKeyDrop();
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player.restore();
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currentEnemy = null;
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}
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private void checkKeyDrop() {
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if (Math.random() * 100 > 20)
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return;
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if (currentEnemy instanceof Goblin && !hasGoblinKey) {
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hasGoblinKey = true;
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System.out.println("Goblin Key obtained!");
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}
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else if (currentEnemy instanceof Skeleton && ! hasSkeletonKey) {
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hasSkeletonKey = true;
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System.out.println("Skeleton Key obtained!");
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}
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else if (currentEnemy instanceof Vampire && !hasVampireKey) {
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hasVampireKey = true;
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System.out.println("Vampire Key obtained!");
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}
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}
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private boolean hasAllKeys() {
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return hasGoblinKey && hasSkeletonKey && hasVampireKey;
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}
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private void fightDragon() {
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currentEnemy = new Dragon();
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System.out.println("The Dragon Appears!");
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startCombat();
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if (player.isLive())
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System.out.println("YOU SAVED JAVANEST!");
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else
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System.out.println("The Dragon has defeated you...");
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}
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}
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@@ -1,15 +1,11 @@
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package org.project;
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import org.project.location.Location;
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import java.util.ArrayList;
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import java.util.List;
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public class Main {
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public static void main(String[] args) {
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// TODO: ADD LOCATIONS TO YOUR GAME
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List<Location> locations = new ArrayList<>();
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// TODO: IMPLEMENT GAMEPLAY
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GameLoop game = new GameLoop();
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game.start();
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}
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}
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@@ -0,0 +1,34 @@
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package org.project.abilities;
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import org.project.entity.Entity;
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public class ArcaneStorm extends SpecialAbility{
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/*
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Wizard use this special ability
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it Becomes invisible
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no longer gets damage
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*/
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public ArcaneStorm() {
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super("ArcaneStorm",25, 3, AbilityTarget.TARGET);
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}
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|
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|
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@Override
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public void onApply(Entity target) {
|
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super.onApply(target);
|
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}
|
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|
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@Override
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public void onTick(Entity target) {
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target.freeze();
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System.out.println(target.getName() + " is steel Frozen!");
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reduceDuration();
|
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}
|
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|
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@Override
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public void onExpire(Entity self) {
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System.out.println(self.getName() + "'s special ability onExpired");
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}
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}
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@@ -0,0 +1,35 @@
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package org.project.abilities;
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import org.project.entity.Entity;
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|
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public class BoneStrike extends SpecialAbility{
|
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|
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/*
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Skeleton use this special ability
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its throws bones and damage enemies
|
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*/
|
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|
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private final int damage = 5;
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|
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public BoneStrike() {
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super("BoneThrow",10, 3, AbilityTarget.TARGET);
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}
|
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|
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|
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@Override
|
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public void onApply(Entity target) {
|
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super.onApply(target);
|
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}
|
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|
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@Override
|
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public void onTick(Entity target) {
|
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target.takeDamage(damage);
|
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System.out.println(target.getName() + " suffers from " + getName());
|
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reduceDuration();
|
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}
|
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|
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@Override
|
||||
public void onExpire(Entity self) {
|
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System.out.println(self.getName() + "'s special ability onExpired");
|
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}
|
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}
|
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@@ -0,0 +1,38 @@
|
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package org.project.abilities;
|
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|
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import org.project.entity.Entity;
|
||||
|
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public class GuardianOath extends SpecialAbility{
|
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|
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/*
|
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|
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Knight use this special ability
|
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The first damage and the knight is completely restrained
|
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its gains some health
|
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|
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*/
|
||||
|
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public GuardianOath() {
|
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super("GuardianOath",15, 1, AbilityTarget.SELF);
|
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}
|
||||
|
||||
|
||||
@Override
|
||||
public void onApply(Entity target) {
|
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super.onApply(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTick(Entity self) {
|
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|
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self.heal(5);
|
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self.defend();
|
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System.out.println("Guardian Oath empowers Sir Duncan: +5 HP and 50% Decreased damage.\n ");
|
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reduceDuration();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExpire(Entity self) {
|
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System.out.println(self.getName() + "'s special ability onExpired");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package org.project.abilities;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
public class InfernoBreath extends SpecialAbility{
|
||||
|
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/*
|
||||
|
||||
Dragon use this special ability
|
||||
its fiery breath deals huge damage to the enemy
|
||||
|
||||
*/
|
||||
|
||||
private final int breathDamage = 20;
|
||||
|
||||
public InfernoBreath() {
|
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super("InfernoBreath",25, 1,AbilityTarget.TARGET);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void onApply(Entity target) {
|
||||
super.onApply(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTick(Entity target) {
|
||||
target.takeDamage(breathDamage);
|
||||
System.out.println("ooooh! " + getName() + " impacted with " + target.getName());
|
||||
reduceDuration();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExpire(Entity self) {
|
||||
super.onExpire(self);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
package org.project.abilities;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
public class LifeSteal extends SpecialAbility{
|
||||
|
||||
/*
|
||||
|
||||
vampire use this special ability
|
||||
its bite's the enemy's nek
|
||||
|
||||
|
||||
*/
|
||||
|
||||
private final int healAmount = 15;
|
||||
|
||||
public LifeSteal() {
|
||||
|
||||
super("SuckingBlood",15, 1,AbilityTarget.SELF);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onApply(Entity target) {
|
||||
super.onApply(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTick(Entity self) {
|
||||
self.heal(healAmount);
|
||||
System.out.println(self.getName() + " healed for " + healAmount + " (LifeSteal)");
|
||||
reduceDuration();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExpire(Entity self) {
|
||||
System.out.println(self.getName() + "'s special ability onExpired");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
package org.project.abilities;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
import org.project.item.weapons.Dagger;
|
||||
import org.project.weaponEffects.PoisonEffect;
|
||||
import org.w3c.dom.ls.LSOutput;
|
||||
|
||||
public class PoisonDagger extends SpecialAbility{
|
||||
|
||||
/*
|
||||
|
||||
Goblin use this special ability
|
||||
applies poison effect on goblin's weapon
|
||||
|
||||
*/
|
||||
|
||||
private final int poisonDamage = 5;
|
||||
|
||||
public PoisonDagger() {
|
||||
|
||||
super("poisonDagger",15,3,AbilityTarget.SELF);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onApply(Entity target) {
|
||||
super.onApply(target);
|
||||
target.setWeapon(new Dagger(new PoisonEffect()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTick(Entity self) {
|
||||
|
||||
System.out.println(self.getName() + " used Poisonous Dagger ");
|
||||
reduceDuration();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExpire(Entity target) {
|
||||
target.setWeapon(new Dagger());
|
||||
System.out.println(target.getName() + " no longer has poisonous Dagger");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
package org.project.abilities;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
public abstract class SpecialAbility {
|
||||
|
||||
public enum AbilityTarget {
|
||||
SELF,
|
||||
TARGET
|
||||
}
|
||||
|
||||
protected String name;
|
||||
protected int manaCost;
|
||||
protected int duration;
|
||||
private final AbilityTarget target;
|
||||
|
||||
public SpecialAbility(String name,int manaCost, int duration, AbilityTarget target) {
|
||||
|
||||
this.name = name;
|
||||
this.manaCost = manaCost;
|
||||
this.duration = duration;
|
||||
this.target = target;
|
||||
}
|
||||
|
||||
public AbilityTarget getTarget() {
|
||||
return target;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public int getManaCost() {return manaCost;}
|
||||
|
||||
public int getDuration() {
|
||||
return duration;
|
||||
}
|
||||
|
||||
public void reduceDuration() {duration--;}
|
||||
|
||||
public void onApply(Entity target) {System.out.println(target.getName() + " activated " + name);}
|
||||
|
||||
public abstract void onTick(Entity target);
|
||||
|
||||
public void onExpire(Entity target) {}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
package org.project.combat;
|
||||
|
||||
public class AttackResult {
|
||||
|
||||
private int damageToTarget;
|
||||
private int healSelf;
|
||||
private boolean defended;
|
||||
|
||||
public AttackResult(int damageToTarget, int healSelf, boolean defended) {
|
||||
this.damageToTarget = damageToTarget;
|
||||
this.healSelf = healSelf;
|
||||
this.defended = defended;
|
||||
}
|
||||
|
||||
public int getDamageToTarget() { return damageToTarget; }
|
||||
public int getHealSelf() { return healSelf; }
|
||||
public boolean isDefended() { return defended; }
|
||||
}
|
||||
@@ -0,0 +1,198 @@
|
||||
package org.project.combat;
|
||||
|
||||
import org.project.abilities.SpecialAbility;
|
||||
import org.project.entity.Entity;
|
||||
import org.project.entity.players.Player;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.weapons.Weapon;
|
||||
import org.project.managers.ActionDecisionManager;
|
||||
import org.project.managers.ManaCostManager;
|
||||
import org.project.managers.SpecialAbilityManager;
|
||||
import org.project.managers.StatusEffectManager;
|
||||
|
||||
public class TotalAttackCalculator {
|
||||
|
||||
private final StatusEffectManager statusEffectManager;
|
||||
private final SpecialAbilityManager specialAbilityManager;
|
||||
private final ManaCostManager manaCostManager;
|
||||
|
||||
private static final int HEAL_AMOUNT = 25;
|
||||
private static final int SHIELD_BASH_BASE_DAMAGE = 15;
|
||||
private static final int SHIELD_BASH_STUN_CHANCE = 30;
|
||||
|
||||
public TotalAttackCalculator(
|
||||
StatusEffectManager statusEffectManager,
|
||||
SpecialAbilityManager specialAbilityManager,
|
||||
ManaCostManager manaCostManager
|
||||
) {
|
||||
this.statusEffectManager = statusEffectManager;
|
||||
this.specialAbilityManager = specialAbilityManager;
|
||||
this.manaCostManager = manaCostManager;
|
||||
}
|
||||
|
||||
public AttackResult calculate(
|
||||
Entity attacker,
|
||||
Entity defender,
|
||||
ActionDecisionManager.actionsType action
|
||||
) {
|
||||
|
||||
switch (action) {
|
||||
|
||||
case lightAttack:
|
||||
return lightAttack(attacker, defender);
|
||||
|
||||
case heavyAttack:
|
||||
return heavyAttack(attacker, defender);
|
||||
|
||||
case defend:
|
||||
return defend(attacker);
|
||||
|
||||
case heal:
|
||||
return heal(attacker);
|
||||
|
||||
case ability:
|
||||
return ability(attacker, defender);
|
||||
|
||||
case shiedbash:
|
||||
return shieldBash(attacker, defender);
|
||||
}
|
||||
|
||||
return new AttackResult(0,0,false);
|
||||
}
|
||||
|
||||
// --------------------------------
|
||||
// LIGHT ATTACK
|
||||
// --------------------------------
|
||||
private AttackResult lightAttack(Entity attacker, Entity defender) {
|
||||
|
||||
int damage = attacker.getBaseDamage();
|
||||
|
||||
Weapon weapon = attacker.getWeapon();
|
||||
|
||||
if (weapon != null) {
|
||||
damage += weapon.getLightAttackDamage();
|
||||
|
||||
if (weapon.getEffect() != null)
|
||||
statusEffectManager.addEffect(weapon.getEffect(), defender);
|
||||
}
|
||||
|
||||
damage = applyArmor(defender, damage);
|
||||
|
||||
if (defender.isDefending())
|
||||
damage /= 2;
|
||||
|
||||
return new AttackResult(damage,0,false);
|
||||
}
|
||||
|
||||
// --------------------------------
|
||||
// HEAVY ATTACK
|
||||
// --------------------------------
|
||||
private AttackResult heavyAttack(Entity attacker, Entity defender) {
|
||||
|
||||
if (!manaCostManager.useHeavyAttack( attacker))
|
||||
return new AttackResult(0,0,false);
|
||||
|
||||
int damage = attacker.getBaseDamage() * 2;
|
||||
|
||||
Weapon weapon = attacker.getWeapon();
|
||||
|
||||
if (weapon != null) {
|
||||
|
||||
damage += weapon.getHeavyAttackDamage();
|
||||
|
||||
if (weapon.getEffect() != null)
|
||||
statusEffectManager.addEffect(weapon.getEffect(), defender);
|
||||
}
|
||||
|
||||
damage = applyArmor(defender, damage);
|
||||
|
||||
if (defender.isDefending())
|
||||
damage /= 2;
|
||||
|
||||
return new AttackResult(damage,0,false);
|
||||
}
|
||||
|
||||
// --------------------------------
|
||||
// DEFEND
|
||||
// --------------------------------
|
||||
private AttackResult defend(Entity attacker) {
|
||||
|
||||
if (!manaCostManager.useHeavyAttack( attacker))
|
||||
return new AttackResult(0,0,false);
|
||||
|
||||
return new AttackResult(0,0,true);
|
||||
}
|
||||
|
||||
// --------------------------------
|
||||
// HEAL
|
||||
// --------------------------------
|
||||
private AttackResult heal(Entity attacker) {
|
||||
|
||||
if (!manaCostManager.useHeavyAttack( attacker))
|
||||
return new AttackResult(0,0,false);
|
||||
|
||||
return new AttackResult(0,HEAL_AMOUNT,false);
|
||||
}
|
||||
|
||||
// --------------------------------
|
||||
// SPECIAL ABILITY
|
||||
// --------------------------------
|
||||
private AttackResult ability(Entity attacker, Entity defender) {
|
||||
|
||||
SpecialAbility ability = attacker.getSpacialAbility();
|
||||
|
||||
if (ability == null)
|
||||
return new AttackResult(0,0,false);
|
||||
|
||||
if (attacker instanceof Player && !manaCostManager.useSpecialAbility((Player) attacker))
|
||||
return new AttackResult(0,0,false);
|
||||
|
||||
Entity target =
|
||||
ability.getTarget() == SpecialAbility.AbilityTarget.SELF
|
||||
? attacker
|
||||
: defender;
|
||||
|
||||
specialAbilityManager.addAbility(ability, target);
|
||||
|
||||
return new AttackResult(0,0,false);
|
||||
}
|
||||
|
||||
// --------------------------------
|
||||
// SHIELD BASH
|
||||
// --------------------------------
|
||||
private AttackResult shieldBash(Entity attacker, Entity defender) {
|
||||
|
||||
if (!manaCostManager.useHeavyAttack( attacker))
|
||||
return new AttackResult(0,0,false);
|
||||
|
||||
Armor armor = attacker.getArmor();
|
||||
|
||||
if (armor == null)
|
||||
return new AttackResult(0,0,false);
|
||||
|
||||
if (armor.getType() != Armor.ArmorType.HEAVY)
|
||||
return new AttackResult(0,0,false);
|
||||
|
||||
int damage = SHIELD_BASH_BASE_DAMAGE + armor.getDefense() / 2;
|
||||
|
||||
damage = applyArmor(defender, damage);
|
||||
|
||||
if (Math.random() * 100 < SHIELD_BASH_STUN_CHANCE)
|
||||
defender.stun();
|
||||
|
||||
return new AttackResult(damage,0,false);
|
||||
}
|
||||
|
||||
// --------------------------------
|
||||
// ARMOR REDUCTION
|
||||
// --------------------------------
|
||||
private int applyArmor(Entity defender, int rawDamage) {
|
||||
|
||||
Armor armor = defender.getArmor();
|
||||
|
||||
if (armor == null)
|
||||
return rawDamage;
|
||||
|
||||
return armor.reduceDamage(rawDamage);
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,90 @@
|
||||
package org.project.entity;
|
||||
|
||||
import org.project.abilities.SpecialAbility;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.weapons.Weapon;
|
||||
import org.project.managers.StatusEffectManager;
|
||||
import org.project.weaponEffects.StatusEffect;
|
||||
|
||||
public interface Entity {
|
||||
void attack(Entity target);
|
||||
|
||||
// =========================================================
|
||||
// IDENTITY
|
||||
// =========================================================
|
||||
|
||||
String getName();
|
||||
|
||||
// =========================================================
|
||||
// STATS
|
||||
// =========================================================
|
||||
|
||||
int getHp();
|
||||
int getMp();
|
||||
int getMaxHP();
|
||||
int getMaxMP();
|
||||
void useMana(int amount);
|
||||
|
||||
int getBaseDamage();
|
||||
|
||||
// =========================================================
|
||||
// EQUIPMENT
|
||||
// =========================================================
|
||||
|
||||
Weapon getWeapon();
|
||||
Armor getArmor();
|
||||
|
||||
void setWeapon(Weapon weapon);
|
||||
void setArmor(Armor armor);
|
||||
|
||||
Armor getPersonalArmor();
|
||||
|
||||
// =========================================================
|
||||
// ABILITIES
|
||||
// =========================================================
|
||||
|
||||
SpecialAbility getSpacialAbility();
|
||||
|
||||
void addAbilityEffect(SpecialAbility ability, Entity target);
|
||||
void tickAbilityEffects(Entity target);
|
||||
|
||||
// =========================================================
|
||||
// STATUS EFFECTS
|
||||
// =========================================================
|
||||
|
||||
void heal(int amount);
|
||||
void freeze();
|
||||
void stun();
|
||||
void addStatusEffect(StatusEffect effect);
|
||||
void tickStatusEffects();
|
||||
StatusEffectManager getEffectManager();
|
||||
|
||||
// // =========================================================
|
||||
// // RESOURCE MANAGEMENT
|
||||
// // =========================================================
|
||||
//
|
||||
// void useMana(int amount);
|
||||
|
||||
// =========================================================
|
||||
// COMBAT
|
||||
// =========================================================
|
||||
|
||||
void takeDamage(int amount);
|
||||
|
||||
// =========================================================
|
||||
// STATES
|
||||
// =========================================================
|
||||
|
||||
void defend();
|
||||
boolean isDefending();
|
||||
boolean isFrozen();
|
||||
boolean isStunned();
|
||||
void resetTurnState();
|
||||
|
||||
void heal(int health);
|
||||
|
||||
void fillMana(int mana);
|
||||
// =========================================================
|
||||
// INTERNAL SETTERS
|
||||
// =========================================================
|
||||
|
||||
void takeDamage(int damage);
|
||||
|
||||
int getMaxHP();
|
||||
|
||||
int getMaxMP();
|
||||
|
||||
/*
|
||||
TODO: ADD OTHER REQUIRED AND BONUS METHODS
|
||||
*/
|
||||
void setHp(int value);
|
||||
void setMp(int value);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
package org.project.entity.enemies;
|
||||
|
||||
import org.project.abilities.InfernoBreath;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.armors.DragonArmor;
|
||||
import org.project.item.weapons.Sword;
|
||||
|
||||
public class Dragon extends Enemy {
|
||||
|
||||
private static final String NAME = "Dragon";
|
||||
private static final int MAX_HP = 300;
|
||||
private static final int MAX_MP = 150;
|
||||
private static final int XP_REWARD = 500;
|
||||
private static final int BASE_DAMAGE = 30;
|
||||
|
||||
private final Armor personalArmor = new DragonArmor();
|
||||
|
||||
public Dragon() {
|
||||
|
||||
super(
|
||||
NAME,
|
||||
MAX_HP,
|
||||
MAX_MP,
|
||||
XP_REWARD,
|
||||
BASE_DAMAGE,
|
||||
null,
|
||||
new Sword(),
|
||||
new InfernoBreath()
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Armor getPersonalArmor() {
|
||||
return personalArmor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Dragon{" +
|
||||
"MAX_HP : 300 | " +
|
||||
"MAX_MP : 150 | " +
|
||||
"XP_REWARD : 500 | " +
|
||||
"BASE_DAMAGE : 30 | " +
|
||||
"personalArmor = " + personalArmor +
|
||||
'}';
|
||||
}
|
||||
}
|
||||
@@ -1,34 +1,322 @@
|
||||
package org.project.entity.enemies;
|
||||
|
||||
import org.project.abilities.SpecialAbility;
|
||||
import org.project.entity.Entity;
|
||||
import org.project.entity.players.Player;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.weapons.Weapon;
|
||||
import org.project.managers.SpecialAbilityManager;
|
||||
import org.project.managers.StatusEffectManager;
|
||||
import org.project.weaponEffects.StatusEffect;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public abstract class Enemy {
|
||||
Weapon weapon;
|
||||
public abstract class Enemy implements Entity {
|
||||
|
||||
// =========================================================
|
||||
// BASIC INFO
|
||||
// =========================================================
|
||||
|
||||
private final String name;
|
||||
|
||||
// =========================================================
|
||||
// STATS
|
||||
// =========================================================
|
||||
|
||||
private int xpReward;
|
||||
|
||||
private int maxHp;
|
||||
private int hp;
|
||||
|
||||
private int maxMp;
|
||||
private int mp;
|
||||
|
||||
public Enemy(int hp, int mp, Weapon weapon) {
|
||||
this.hp = hp;
|
||||
this.mp = mp;
|
||||
private int baseDamage;
|
||||
|
||||
// =========================================================
|
||||
// EQUIPMENT
|
||||
// =========================================================
|
||||
|
||||
private Armor armor;
|
||||
private Weapon weapon;
|
||||
|
||||
// =========================================================
|
||||
// ABILITIES
|
||||
// =========================================================
|
||||
|
||||
private final SpecialAbility specialAbility;
|
||||
|
||||
private final StatusEffectManager effectManager;
|
||||
private final SpecialAbilityManager abilityManager;
|
||||
|
||||
// =========================================================
|
||||
// STATES
|
||||
// =========================================================
|
||||
|
||||
private boolean defending;
|
||||
private boolean frozen;
|
||||
private boolean stunned;
|
||||
private boolean live;
|
||||
|
||||
// =========================================================
|
||||
// CONSTRUCTOR
|
||||
// =========================================================
|
||||
|
||||
public Enemy(
|
||||
String name,
|
||||
int maxHp,
|
||||
int maxMp,
|
||||
int xpReward,
|
||||
int baseDamage,
|
||||
Armor armor,
|
||||
Weapon weapon,
|
||||
SpecialAbility specialAbility
|
||||
) {
|
||||
|
||||
this.name = name;
|
||||
|
||||
this.maxHp = maxHp;
|
||||
this.hp = maxHp;
|
||||
|
||||
this.maxMp = maxMp;
|
||||
this.mp = maxMp;
|
||||
|
||||
this.xpReward = xpReward;
|
||||
|
||||
this.baseDamage = baseDamage;
|
||||
|
||||
this.armor = armor;
|
||||
this.weapon = weapon;
|
||||
|
||||
this.specialAbility = specialAbility;
|
||||
|
||||
this.effectManager = new StatusEffectManager();
|
||||
this.abilityManager = new SpecialAbilityManager();
|
||||
this.live = true;
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// XP REWARD
|
||||
// =========================================================
|
||||
|
||||
public void rewardXp(Player player) {
|
||||
|
||||
if (player == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
player.gainXp(xpReward);
|
||||
|
||||
System.out.println(
|
||||
player.getName() +
|
||||
" gained " +
|
||||
xpReward +
|
||||
" XP from defeating " +
|
||||
name
|
||||
);
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// STATUS EFFECTS
|
||||
// =========================================================
|
||||
|
||||
@Override
|
||||
public void addStatusEffect(StatusEffect effect) {
|
||||
effectManager.addEffect(effect, this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void takeDamage(int damage) {
|
||||
hp -= damage;
|
||||
public void tickStatusEffects() {
|
||||
effectManager.tick(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public StatusEffectManager getEffectManager() {
|
||||
return effectManager;
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// ABILITIES
|
||||
// =========================================================
|
||||
|
||||
@Override
|
||||
public void addAbilityEffect(SpecialAbility ability, Entity target) {
|
||||
abilityManager.addAbility(ability, target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tickAbilityEffects(Entity target) {
|
||||
abilityManager.tick(this, target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public SpecialAbility getSpacialAbility() {
|
||||
return specialAbility;
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// COMBAT
|
||||
// =========================================================
|
||||
|
||||
@Override
|
||||
public void takeDamage(int amount) {
|
||||
|
||||
int finalDamage = Math.max(0, amount);
|
||||
|
||||
hp -= finalDamage;
|
||||
if (hp <= 0) {
|
||||
hp = 0;
|
||||
live = false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heal(int amount) {
|
||||
|
||||
if (!live) {
|
||||
return;
|
||||
}
|
||||
|
||||
hp += amount;
|
||||
if (hp > maxHp) {
|
||||
hp = maxHp;
|
||||
System.out.println("HP reached maximum amount " + maxHp);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useMana(int amount) {
|
||||
|
||||
if (amount <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mp < amount) {
|
||||
|
||||
System.out.println(name + " doesn't have enough mana!");
|
||||
return;
|
||||
}
|
||||
|
||||
mp -= amount;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void defend() {
|
||||
defending = true;
|
||||
}
|
||||
|
||||
|
||||
// =========================================================
|
||||
// STATES
|
||||
// =========================================================
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isDefending() {
|
||||
return defending;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFrozen() {
|
||||
return frozen;
|
||||
}
|
||||
|
||||
public boolean isStunned() {return stunned;}
|
||||
|
||||
@Override
|
||||
public void freeze() {
|
||||
frozen = true;
|
||||
}
|
||||
|
||||
public void stun() {
|
||||
stunned = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resetTurnState() {
|
||||
|
||||
defending = false;
|
||||
frozen = false;
|
||||
stunned = false;
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// GETTERS
|
||||
// =========================================================
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHp() {
|
||||
return hp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMp() {
|
||||
return mp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxHP() {
|
||||
return maxHp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxMP() {
|
||||
return maxMp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBaseDamage() {
|
||||
return baseDamage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Weapon getWeapon() {
|
||||
return weapon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Armor getArmor() {
|
||||
return armor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Armor getPersonalArmor() {
|
||||
return armor;
|
||||
}
|
||||
|
||||
public boolean isLive() {
|
||||
return live;
|
||||
}
|
||||
|
||||
public int getXpReward() {
|
||||
return xpReward;
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// SETTERS
|
||||
// =========================================================
|
||||
|
||||
@Override
|
||||
public void setWeapon(Weapon weapon) {
|
||||
this.weapon = weapon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setArmor(Armor armor) {
|
||||
this.armor = armor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setHp(int value) {
|
||||
hp = Math.max(0, Math.min(value, maxHp));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setMp(int value) {
|
||||
mp = Math.max(0, Math.min(value, maxMp));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
package org.project.entity.enemies;
|
||||
|
||||
import org.project.abilities.PoisonDagger;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.armors.GoblinArmor;
|
||||
import org.project.item.weapons.Dagger;
|
||||
|
||||
public class Goblin extends Enemy {
|
||||
|
||||
private static final String NAME = "Goblin";
|
||||
private static final int MAX_HP = 45;
|
||||
private static final int MAX_MP = 50;
|
||||
private static final int XP_REWARD = 30;
|
||||
private static final int BASE_DAMAGE = 5;
|
||||
|
||||
private final Armor personalArmor = new GoblinArmor();
|
||||
|
||||
public Goblin() {
|
||||
|
||||
super(
|
||||
NAME,
|
||||
MAX_HP,
|
||||
MAX_MP,
|
||||
XP_REWARD,
|
||||
BASE_DAMAGE,
|
||||
null,
|
||||
new Dagger(),
|
||||
new PoisonDagger()
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Armor getPersonalArmor() {
|
||||
return personalArmor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Goblin{" +
|
||||
"MAX_HP : 45 | " +
|
||||
"MAX_MP : 50 | " +
|
||||
"XP_REWARD : 30 | " +
|
||||
"BASE_DAMAGE : 5 | " +
|
||||
"personalArmor = " + personalArmor +
|
||||
'}';
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,47 @@
|
||||
package org.project.entity.enemies;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public class Skeleton {
|
||||
// TODO: DESIGN ENEMY AND IMPLEMENT THE CONSTRUCTOR
|
||||
import org.project.abilities.BoneStrike;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.armors.SkeletonArmor;
|
||||
import org.project.item.weapons.Sword;
|
||||
|
||||
public class Skeleton extends Enemy {
|
||||
|
||||
private static final String NAME = "Skeleton";
|
||||
private static final int MAX_HP = 40;
|
||||
private static final int MAX_MP = 30;
|
||||
private static final int XP_REWARD = 25;
|
||||
private static final int BASE_DAMAGE = 7;
|
||||
|
||||
private final Armor personalArmor = new SkeletonArmor();
|
||||
|
||||
public Skeleton() {
|
||||
|
||||
super(
|
||||
NAME,
|
||||
MAX_HP,
|
||||
MAX_MP,
|
||||
XP_REWARD,
|
||||
BASE_DAMAGE,
|
||||
null,
|
||||
new Sword(),
|
||||
new BoneStrike()
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Armor getPersonalArmor() {
|
||||
return personalArmor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Skeleton{" +
|
||||
"MAX_HP : 40 | " +
|
||||
"MAX_MP : 30 | " +
|
||||
"XP_REWARD : 25 | " +
|
||||
"BASE_DAMAGE : 7 | " +
|
||||
"personalArmor = " + personalArmor +
|
||||
'}';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
package org.project.entity.enemies;
|
||||
|
||||
import org.project.abilities.LifeSteal;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.armors.VampireArmor;
|
||||
import org.project.item.weapons.Dagger;
|
||||
|
||||
public class Vampire extends Enemy {
|
||||
|
||||
private static final String NAME = "Vampire";
|
||||
private static final int MAX_HP = 90;
|
||||
private static final int MAX_MP = 80;
|
||||
private static final int XP_REWARD = 80;
|
||||
private static final int BASE_DAMAGE = 12;
|
||||
|
||||
private final Armor personalArmor = new VampireArmor();
|
||||
|
||||
public Vampire() {
|
||||
|
||||
super(
|
||||
NAME,
|
||||
MAX_HP,
|
||||
MAX_MP,
|
||||
XP_REWARD,
|
||||
BASE_DAMAGE,
|
||||
null,
|
||||
new Dagger(),
|
||||
new LifeSteal()
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Armor getPersonalArmor() {
|
||||
return personalArmor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "vampire{" +
|
||||
"MAX_HP : 90 | " +
|
||||
"MAX_MP : 80 | " +
|
||||
"XP_REWARD : 80 | " +
|
||||
"BASE_DAMAGE : 12 | " +
|
||||
"personalArmor = " + personalArmor +
|
||||
'}';
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
package org.project.entity.players;
|
||||
|
||||
import org.project.abilities.ArcaneStorm;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.armors.AssassinArmor;
|
||||
import org.project.item.weapons.Dagger;
|
||||
|
||||
public class Assassin extends Player {
|
||||
|
||||
private static final int MAX_HP = 90;
|
||||
private static final int MAX_MP = 120;
|
||||
private static final int LEVEL = 1;
|
||||
private static final int XP = 0;
|
||||
private static final int BASE_DAMAGE = 15;
|
||||
|
||||
private final Armor personalArmor =
|
||||
new AssassinArmor();
|
||||
|
||||
public Assassin(String name) {
|
||||
|
||||
super(
|
||||
name,
|
||||
MAX_HP,
|
||||
MAX_MP,
|
||||
LEVEL,
|
||||
XP,
|
||||
null,
|
||||
BASE_DAMAGE,
|
||||
new Dagger(),
|
||||
new ArcaneStorm()
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Armor getPersonalArmor() {
|
||||
return personalArmor;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,38 @@
|
||||
package org.project.entity.players;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public class Knight {
|
||||
// TODO: DESIGN KNIGHT'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR
|
||||
import org.project.abilities.GuardianOath;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.armors.KnightArmor;
|
||||
import org.project.item.weapons.Sword;
|
||||
|
||||
public class Knight extends Player {
|
||||
|
||||
private static final int MAX_HP = 150;
|
||||
private static final int MAX_MP = 80;
|
||||
private static final int LEVEL = 1;
|
||||
private static final int XP = 0;
|
||||
private static final int BASE_DAMAGE = 12;
|
||||
|
||||
private final Armor personalArmor =
|
||||
new KnightArmor();
|
||||
|
||||
public Knight(String name) {
|
||||
|
||||
super(
|
||||
name,
|
||||
MAX_HP,
|
||||
MAX_MP,
|
||||
LEVEL,
|
||||
XP,
|
||||
null,
|
||||
BASE_DAMAGE,
|
||||
new Sword(),
|
||||
new GuardianOath()
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Armor getPersonalArmor() {
|
||||
return personalArmor;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,89 +1,359 @@
|
||||
package org.project.entity.players;
|
||||
|
||||
import org.project.abilities.SpecialAbility;
|
||||
import org.project.entity.Entity;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.weapons.Weapon;
|
||||
import org.project.managers.SpecialAbilityManager;
|
||||
import org.project.managers.StatusEffectManager;
|
||||
import org.project.weaponEffects.StatusEffect;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public abstract class Player {
|
||||
protected String name;
|
||||
Weapon weapon;
|
||||
Armor armor;
|
||||
public abstract class Player implements Entity {
|
||||
|
||||
// =========================================================
|
||||
// BASIC INFO
|
||||
// =========================================================
|
||||
|
||||
private final String name;
|
||||
|
||||
private int level;
|
||||
private int xp;
|
||||
|
||||
// =========================================================
|
||||
// STATS
|
||||
// =========================================================
|
||||
|
||||
private int maxHp;
|
||||
private int hp;
|
||||
private int maxHP;
|
||||
|
||||
private int maxMp;
|
||||
private int mp;
|
||||
private int maxMP;
|
||||
|
||||
public Player(String name, int hp, int mp, Weapon weapon, Armor armor) {
|
||||
private int baseDamage;
|
||||
|
||||
// =========================================================
|
||||
// EQUIPMENT
|
||||
// =========================================================
|
||||
|
||||
private Armor armor;
|
||||
private Weapon weapon;
|
||||
|
||||
// =========================================================
|
||||
// ABILITIES
|
||||
// =========================================================
|
||||
|
||||
protected SpecialAbility specialAbility;
|
||||
|
||||
private final StatusEffectManager effectManager;
|
||||
private final SpecialAbilityManager abilityManager;
|
||||
|
||||
// =========================================================
|
||||
// STATES
|
||||
// =========================================================
|
||||
|
||||
private boolean defending;
|
||||
private boolean frozen;
|
||||
private boolean stunned;
|
||||
private boolean live;
|
||||
|
||||
// =========================================================
|
||||
// CONSTRUCTOR
|
||||
// =========================================================
|
||||
|
||||
public Player(
|
||||
String name,
|
||||
int maxHp,
|
||||
int maxMp,
|
||||
int level,
|
||||
int xp,
|
||||
Armor armor,
|
||||
int baseDamage,
|
||||
Weapon weapon,
|
||||
SpecialAbility specialAbility
|
||||
) {
|
||||
|
||||
this.name = name;
|
||||
this.hp = hp;
|
||||
this.mp = mp;
|
||||
|
||||
this.weapon = weapon;
|
||||
this.maxHp = maxHp;
|
||||
this.hp = maxHp;
|
||||
|
||||
this.maxMp = maxMp;
|
||||
this.mp = maxMp;
|
||||
|
||||
this.level = level;
|
||||
this.xp = xp;
|
||||
|
||||
this.armor = armor;
|
||||
this.baseDamage = baseDamage;
|
||||
this.weapon = weapon;
|
||||
|
||||
this.specialAbility = specialAbility;
|
||||
|
||||
this.effectManager = new StatusEffectManager();
|
||||
this.abilityManager = new SpecialAbilityManager();
|
||||
|
||||
this.defending = false;
|
||||
this.frozen = false;
|
||||
this.stunned = false;
|
||||
this.live = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// =========================================================
|
||||
// STATUS EFFECTS
|
||||
// =========================================================
|
||||
|
||||
@Override
|
||||
public void addStatusEffect(StatusEffect effect) {
|
||||
effectManager.addEffect(effect, this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attack(Entity target) {
|
||||
target.takeDamage(weapon.getDamage());
|
||||
public void tickStatusEffects() {
|
||||
effectManager.tick(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public StatusEffectManager getEffectManager() {
|
||||
return effectManager;
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// ABILITIES
|
||||
// =========================================================
|
||||
|
||||
@Override
|
||||
public void addAbilityEffect(SpecialAbility ability, Entity target) {
|
||||
abilityManager.addAbility(ability, target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tickAbilityEffects(Entity target) {
|
||||
abilityManager.tick(this, target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public SpecialAbility getSpacialAbility() {
|
||||
return specialAbility;
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// COMBAT
|
||||
// =========================================================
|
||||
|
||||
@Override
|
||||
public void takeDamage(int amount) {
|
||||
|
||||
int finalDamage = Math.max(0, amount);
|
||||
|
||||
|
||||
hp -= finalDamage;
|
||||
if (hp <= 0) {
|
||||
hp = 0;
|
||||
live = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void heal(int amount) {
|
||||
|
||||
if (!live) {
|
||||
return;
|
||||
}
|
||||
|
||||
hp += amount;
|
||||
|
||||
if (hp > maxHp) {
|
||||
hp = maxHp;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void useMana(int amount) {
|
||||
|
||||
if (amount <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mp < amount) {
|
||||
|
||||
System.out.println(name + " doesn't have enough mana!");
|
||||
return;
|
||||
}
|
||||
|
||||
mp -= amount;
|
||||
}
|
||||
|
||||
public void restoreMana(int amount) {
|
||||
|
||||
mp += amount;
|
||||
|
||||
if (mp > maxMp) {
|
||||
mp = maxMp;
|
||||
}
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// STATES
|
||||
// =========================================================
|
||||
|
||||
public void defend() {
|
||||
// TODO
|
||||
defending = true;
|
||||
}
|
||||
|
||||
public void freeze() {
|
||||
frozen = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void takeDamage(int damage) {
|
||||
hp -= damage - armor.getDefense();
|
||||
public void stun() {
|
||||
stunned = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heal(int health) {
|
||||
hp += health;
|
||||
if (hp > maxHP) {
|
||||
hp = maxHP;
|
||||
public void resetTurnState() {
|
||||
|
||||
defending = false;
|
||||
frozen = false;
|
||||
stunned = false;
|
||||
}
|
||||
|
||||
public void restore() {
|
||||
hp = maxHp;
|
||||
mp = maxMp;
|
||||
System.out.println(name + " fully restored!");
|
||||
System.out.println(" HP: " + hp + "/" + maxHp + " | MP: " + mp + "/" + maxMp + "\n");
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// LEVEL SYSTEM
|
||||
// =========================================================
|
||||
|
||||
public void gainXp(int amount) {
|
||||
|
||||
xp += amount;
|
||||
|
||||
while (xp >= level * 100) {
|
||||
|
||||
xp -= level * 100;
|
||||
levelUp();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fillMana(int mana) {
|
||||
mp += mana;
|
||||
if (mp > maxMP) {
|
||||
mp = maxMP;
|
||||
}
|
||||
public void levelUp() {
|
||||
|
||||
level++;
|
||||
|
||||
maxHp += 20;
|
||||
maxMp += 10;
|
||||
|
||||
baseDamage += 5;
|
||||
|
||||
hp = maxHp;
|
||||
mp = maxMp;
|
||||
|
||||
System.out.println(name + " leveled up!");
|
||||
System.out.println("Current Level: " + level);
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// GETTERS
|
||||
// =========================================================
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHp() {
|
||||
return hp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxHP() {
|
||||
return maxHP;
|
||||
}
|
||||
|
||||
public int getMp() {
|
||||
return mp;
|
||||
}
|
||||
|
||||
public int getLevel() {
|
||||
return level;
|
||||
}
|
||||
|
||||
public int getXp() {
|
||||
return xp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxHP() {
|
||||
return maxHp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxMP() {
|
||||
return maxMP;
|
||||
return maxMp;
|
||||
}
|
||||
|
||||
public Weapon getWeapon() {
|
||||
return weapon;
|
||||
@Override
|
||||
public int getBaseDamage() {
|
||||
return baseDamage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Armor getArmor() {
|
||||
return armor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Weapon getWeapon() {
|
||||
return weapon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Armor getPersonalArmor() {
|
||||
return armor;
|
||||
}
|
||||
|
||||
public boolean isDefending() {
|
||||
return defending;
|
||||
}
|
||||
|
||||
public boolean isFrozen() {
|
||||
return frozen;
|
||||
}
|
||||
|
||||
public boolean isStunned() {
|
||||
return stunned;
|
||||
}
|
||||
|
||||
public boolean isLive() {
|
||||
return live;
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// SETTERS
|
||||
// =========================================================
|
||||
|
||||
@Override
|
||||
public void setHp(int value) {
|
||||
hp = Math.max(0, Math.min(value, maxHp));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setMp(int value) {
|
||||
mp = Math.max(0, Math.min(value, maxMp));
|
||||
}
|
||||
|
||||
public void setArmor(Armor armor) {
|
||||
this.armor = armor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setWeapon(Weapon weapon) {
|
||||
this.weapon = weapon;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
package org.project.entity.players;
|
||||
|
||||
import org.project.abilities.ArcaneStorm;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.armors.WizardArmor;
|
||||
import org.project.item.weapons.Sword;
|
||||
|
||||
public class Wizard extends Player {
|
||||
|
||||
private static final int MAX_HP = 80;
|
||||
private static final int MAX_MP = 200;
|
||||
private static final int LEVEL = 1;
|
||||
private static final int XP = 0;
|
||||
private static final int BASE_DAMAGE = 10;
|
||||
|
||||
private final Armor personalArmor =
|
||||
new WizardArmor();
|
||||
|
||||
public Wizard(String name) {
|
||||
|
||||
super(
|
||||
name,
|
||||
MAX_HP,
|
||||
MAX_MP,
|
||||
LEVEL,
|
||||
XP,
|
||||
null,
|
||||
BASE_DAMAGE,
|
||||
new Sword(),
|
||||
new ArcaneStorm()
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Armor getPersonalArmor() {
|
||||
return personalArmor;
|
||||
}
|
||||
}
|
||||
@@ -3,9 +3,7 @@ package org.project.item;
|
||||
import org.project.entity.Entity;
|
||||
|
||||
public interface Item {
|
||||
void use(Entity target);
|
||||
|
||||
/*
|
||||
TODO: ADD OTHER REQUIRED AND BONUS METHODS
|
||||
*/
|
||||
String getName();
|
||||
|
||||
}
|
||||
|
||||
@@ -1,31 +1,77 @@
|
||||
package org.project.item.armors;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public abstract class Armor {
|
||||
package org.project.item.armors;
|
||||
public class Armor {
|
||||
|
||||
public enum ArmorType {
|
||||
LIGHT,
|
||||
MEDIUM,
|
||||
HEAVY
|
||||
}
|
||||
|
||||
|
||||
private String name;
|
||||
private ArmorType type;
|
||||
|
||||
private int defense;
|
||||
private int maxDefense;
|
||||
|
||||
private int durability;
|
||||
private int maxDurability;
|
||||
|
||||
private boolean isBroke;
|
||||
private boolean isBroken;
|
||||
|
||||
public Armor(int defense, int durability) {
|
||||
this.defense = defense;
|
||||
this.durability = durability;
|
||||
// Constructor
|
||||
public Armor(String name, ArmorType type, int maxDefense, int maxDurability) {
|
||||
this.name = name;
|
||||
this.type = type;
|
||||
this.maxDefense = maxDefense;
|
||||
this.defense = maxDefense;
|
||||
this.maxDurability = maxDurability;
|
||||
this.durability = maxDurability;
|
||||
this.isBroken = false;
|
||||
}
|
||||
|
||||
public void checkBreak() {
|
||||
|
||||
public int reduceDamage(int damage) {
|
||||
|
||||
if (isBroken) {
|
||||
return damage;
|
||||
}
|
||||
|
||||
int reducedDamage = damage - defense;
|
||||
|
||||
if (reducedDamage < 0) {
|
||||
reducedDamage = 0;
|
||||
}
|
||||
|
||||
reduceDurability(1);
|
||||
|
||||
return reducedDamage;
|
||||
}
|
||||
|
||||
public void reduceDurability(int amount) {
|
||||
durability -= amount;
|
||||
|
||||
if (durability <= 0) {
|
||||
isBroke = true;
|
||||
defense = 0;
|
||||
durability = 0;
|
||||
breakArmor();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: (BONUS) UPDATE THE REPAIR METHOD
|
||||
public void repair() {
|
||||
isBroke = false;
|
||||
defense = maxDefense;
|
||||
durability = maxDurability;
|
||||
// شکستن زره
|
||||
private void breakArmor() {
|
||||
isBroken = true;
|
||||
defense = 0;
|
||||
}
|
||||
|
||||
// ===== Getters =====
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public ArmorType getType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
public int getDefense() {
|
||||
@@ -36,7 +82,19 @@ public abstract class Armor {
|
||||
return durability;
|
||||
}
|
||||
|
||||
public boolean isBroke() {
|
||||
return isBroke;
|
||||
public int getMaxDurability() {
|
||||
return maxDurability;
|
||||
}
|
||||
|
||||
public boolean isBroken() {
|
||||
return isBroken;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return name + " | Type: " + type +
|
||||
" | Defense: " + defense +
|
||||
" | Durability: " + durability + "/" + maxDurability +
|
||||
(isBroken ? " (BROKEN)" : "");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
package org.project.item.armors;
|
||||
|
||||
public class AssassinArmor extends Armor {
|
||||
|
||||
private static final String NAME = "wizard Robe";
|
||||
private static final ArmorType ARMOR_TYPE = ArmorType.HEAVY;
|
||||
private static final int MAX_DEFENSE = 35;
|
||||
private static final int MAX_DURABILITY = 60;
|
||||
|
||||
public AssassinArmor() {
|
||||
super(NAME,
|
||||
ARMOR_TYPE,
|
||||
MAX_DEFENSE,
|
||||
MAX_DURABILITY
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package org.project.item.armors;
|
||||
|
||||
public class DragonArmor extends Armor {
|
||||
|
||||
private static final String NAME = "Dragon scale armor";
|
||||
private static final ArmorType ARMOR_TYPE = ArmorType.HEAVY;
|
||||
private static final int MAX_DEFENSE = 40;
|
||||
private static final int MAX_DURABILITY = 60;
|
||||
|
||||
public DragonArmor() {
|
||||
super(NAME,
|
||||
ARMOR_TYPE,
|
||||
MAX_DEFENSE,
|
||||
MAX_DURABILITY
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package org.project.item.armors;
|
||||
|
||||
public class GoblinArmor extends Armor {
|
||||
|
||||
private static final String NAME = "goblin Robe";
|
||||
private static final ArmorType ARMOR_TYPE = ArmorType.LIGHT;
|
||||
private static final int MAX_DEFENSE = 5;
|
||||
private static final int MAX_DURABILITY = 15;
|
||||
|
||||
public GoblinArmor() {
|
||||
super(NAME,
|
||||
ARMOR_TYPE,
|
||||
MAX_DEFENSE,
|
||||
MAX_DURABILITY
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,17 @@
|
||||
package org.project.item.armors;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public class KnightArmor {
|
||||
// TODO: DESIGN ARMOR'S ATTRIBUTES IMPLEMENT THE CONSTRUCTOR
|
||||
public class KnightArmor extends Armor {
|
||||
|
||||
private static final String NAME = "knight armor";
|
||||
private static final ArmorType ARMOR_TYPE = ArmorType.HEAVY;
|
||||
private static final int MAX_DEFENSE = 35;
|
||||
private static final int MAX_DURABILITY = 60;
|
||||
|
||||
public KnightArmor() {
|
||||
super(NAME,
|
||||
ARMOR_TYPE,
|
||||
MAX_DEFENSE,
|
||||
MAX_DURABILITY
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package org.project.item.armors;
|
||||
|
||||
public class SkeletonArmor extends Armor {
|
||||
|
||||
private static final String NAME = "skeleton armor";
|
||||
private static final ArmorType ARMOR_TYPE = ArmorType.LIGHT;
|
||||
private static final int MAX_DEFENSE = 15;
|
||||
private static final int MAX_DURABILITY = 20;
|
||||
|
||||
public SkeletonArmor() {
|
||||
super(NAME,
|
||||
ARMOR_TYPE,
|
||||
MAX_DEFENSE,
|
||||
MAX_DURABILITY
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package org.project.item.armors;
|
||||
|
||||
public class VampireArmor extends Armor {
|
||||
|
||||
private static final String NAME = "vampire armor";
|
||||
private static final ArmorType ARMOR_TYPE = ArmorType.MEDIUM;
|
||||
private static final int MAX_DEFENSE = 16;
|
||||
private static final int MAX_DURABILITY = 30;
|
||||
|
||||
public VampireArmor() {
|
||||
super(NAME,
|
||||
ARMOR_TYPE,
|
||||
MAX_DEFENSE,
|
||||
MAX_DURABILITY
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package org.project.item.armors;
|
||||
|
||||
public class WizardArmor extends Armor {
|
||||
|
||||
private static final String NAME = "wizard Robe";
|
||||
private static final ArmorType ARMOR_TYPE = ArmorType.MEDIUM;
|
||||
private static final int MAX_DEFENSE = 20;
|
||||
private static final int MAX_DURABILITY = 20;
|
||||
|
||||
public WizardArmor() {
|
||||
super(NAME,
|
||||
ARMOR_TYPE,
|
||||
MAX_DEFENSE,
|
||||
MAX_DURABILITY
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,40 @@
|
||||
package org.project.item.consumables;
|
||||
|
||||
import org.project.entity.players.Player;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public abstract class Consumable {
|
||||
/*
|
||||
TODO: ADD OTHER REQUIRED AND BONUS METHODS
|
||||
*/
|
||||
|
||||
private String name;
|
||||
private int healAmount;
|
||||
private int charges;
|
||||
|
||||
public Consumable(String name, int healAmount, int charges) {
|
||||
this.name = name;
|
||||
this.healAmount = healAmount;
|
||||
this.charges = charges;
|
||||
}
|
||||
|
||||
public void use(Player target) {
|
||||
|
||||
if (charges <= 0) {
|
||||
System.out.println("The flask is empty!");
|
||||
return;
|
||||
}
|
||||
|
||||
target.heal(healAmount);
|
||||
charges--;
|
||||
|
||||
}
|
||||
|
||||
public int getCharges() {
|
||||
return charges;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
package org.project.item.consumables;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public class Flask {
|
||||
/*
|
||||
THIS IS AN EXAMPLE OF A CONSUMABLE DESIGN.
|
||||
*/
|
||||
|
||||
// TODO: UPDATE USE METHOD
|
||||
@Override
|
||||
public void use(Entity target) {
|
||||
target.heal(target.getMaxHP() / 10);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
package org.project.item.consumables;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
import org.project.entity.players.Player;
|
||||
import org.project.item.Item;
|
||||
|
||||
public class HealFlask extends Consumable {
|
||||
|
||||
private int healAmount;
|
||||
|
||||
public HealFlask(String name, int healAmount, int charges) {
|
||||
super(name, healAmount, charges);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void use(Player target) {
|
||||
|
||||
super.use(target);
|
||||
System.out.println(target.getName() + " healed for " + healAmount);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
package org.project.item.consumables;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
import org.project.entity.players.Player;
|
||||
import org.project.item.Item;
|
||||
|
||||
public class ManaFlask extends Consumable {
|
||||
|
||||
private int manaAmount;
|
||||
|
||||
public ManaFlask(String name, int manaAmount, int charges) {
|
||||
|
||||
super(name, manaAmount, charges);
|
||||
}
|
||||
|
||||
|
||||
public void use(Player target) {
|
||||
super.use(target);
|
||||
|
||||
System.out.println(target.getName() + " got " + manaAmount + " mana");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
package org.project.item.weapons;
|
||||
|
||||
import org.project.weaponEffects.StatusEffect;
|
||||
|
||||
public class Dagger extends Weapon {
|
||||
|
||||
private static final String NAME = "Sword";
|
||||
private static final int LIGHT_DAMAGE = 10;
|
||||
private static final int HEAVY_DAMAGE = 5;
|
||||
private static final int DURABILITY = 4;
|
||||
|
||||
public Dagger() {
|
||||
this(null);
|
||||
}
|
||||
|
||||
public Dagger(StatusEffect weaponEffect) {
|
||||
|
||||
super(
|
||||
NAME,
|
||||
LIGHT_DAMAGE,
|
||||
HEAVY_DAMAGE,
|
||||
weaponEffect,
|
||||
DURABILITY
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,26 +1,26 @@
|
||||
package org.project.item.weapons;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
import org.project.weaponEffects.StatusEffect;
|
||||
|
||||
import java.util.ArrayList;
|
||||
public class Sword extends Weapon {
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public class Sword {
|
||||
/*
|
||||
THIS IS AN EXAMPLE OF A WEAPON DESIGN.
|
||||
*/
|
||||
|
||||
int abilityCharge;
|
||||
private static final String NAME = "Sword";
|
||||
private static final int LIGHT_DAMAGE = 10;
|
||||
private static final int HEAVY_DAMAGE = 5;
|
||||
private static final int DURABILITY = 4;
|
||||
|
||||
public Sword() {
|
||||
// TODO: DESIGN SWORD'S ATTRIBUTES IMPLEMENT THE CONSTRUCTOR
|
||||
this(null);
|
||||
}
|
||||
|
||||
// TODO: (BONUS) UPDATE THE UNIQUE ABILITY
|
||||
public void uniqueAbility(ArrayList<Entity> targets) {
|
||||
abilityCharge += 2;
|
||||
for (Entity target : targets) {
|
||||
target.takeDamage(getDamage());
|
||||
}
|
||||
public Sword(StatusEffect weaponEffect) {
|
||||
|
||||
super(
|
||||
NAME,
|
||||
LIGHT_DAMAGE,
|
||||
HEAVY_DAMAGE,
|
||||
weaponEffect,
|
||||
DURABILITY
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,35 +1,48 @@
|
||||
package org.project.item.weapons;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
import org.project.weaponEffects.StatusEffect;
|
||||
|
||||
import org.project.item.Item;
|
||||
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public abstract class Weapon {
|
||||
private int damage;
|
||||
private int manaCost;
|
||||
public abstract class Weapon implements Item {
|
||||
|
||||
/*
|
||||
TODO: ADD OTHER REQUIRED AND BONUS ATTRIBUTES
|
||||
*/
|
||||
private String name;
|
||||
private StatusEffect effect;
|
||||
private int lightAttackDamage;
|
||||
private int heavyAttackDamage;
|
||||
private int equipManaCost;
|
||||
|
||||
public Weapon(int damage, int manaCost) {
|
||||
this.damage = damage;
|
||||
this.manaCost = manaCost;
|
||||
|
||||
public Weapon(String name,int heavyAttackDamage,int lightAttackDamage, StatusEffect statusEffect, int equipManaCost) {
|
||||
this.name = name;
|
||||
this.lightAttackDamage = lightAttackDamage;
|
||||
this.heavyAttackDamage = heavyAttackDamage;
|
||||
this.effect = statusEffect;
|
||||
this.equipManaCost = equipManaCost;
|
||||
}
|
||||
|
||||
public int getHeavyAttackDamage() {
|
||||
return heavyAttackDamage;
|
||||
}
|
||||
|
||||
public int getLightAttackDamage() {
|
||||
return lightAttackDamage;
|
||||
}
|
||||
|
||||
public StatusEffect getEffect() {
|
||||
return effect;
|
||||
}
|
||||
|
||||
public void setEffect(StatusEffect effect) {
|
||||
this.effect = effect;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void use(Entity target) {
|
||||
target.takeDamage(damage);
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public int getDamage() {
|
||||
return damage;
|
||||
}
|
||||
|
||||
public int getManaCost() {
|
||||
return manaCost;
|
||||
}
|
||||
|
||||
/*
|
||||
TODO: ADD OTHER REQUIRED AND BONUS METHODS
|
||||
*/
|
||||
}
|
||||
|
||||
@@ -3,26 +3,75 @@ package org.project.location;
|
||||
import org.project.entity.enemies.Enemy;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
public class Location {
|
||||
private String name;
|
||||
|
||||
private ArrayList<Enemy> enemies;
|
||||
private final String name;
|
||||
|
||||
public Location(ArrayList<Location> locations, ArrayList<Enemy> enemies) {
|
||||
this.locations = locations;
|
||||
this.enemies = enemies;
|
||||
private final List<Location> connectedLocations;
|
||||
private final List<Enemy> enemies;
|
||||
|
||||
public Location(String name) {
|
||||
this.name = name;
|
||||
this.connectedLocations = new ArrayList<>();
|
||||
this.enemies = new ArrayList<>();
|
||||
}
|
||||
|
||||
public Location(String name, List<Location> connectedLocations, List<Enemy> enemies) {
|
||||
this.name = name;
|
||||
|
||||
this.connectedLocations =
|
||||
connectedLocations != null ? new ArrayList<>(connectedLocations) : new ArrayList<>();
|
||||
|
||||
this.enemies =
|
||||
enemies != null ? new ArrayList<>(enemies) : new ArrayList<>();
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public ArrayList<Location> getLocations() {
|
||||
return locations;
|
||||
public List<Location> getConnectedLocations() {
|
||||
return Collections.unmodifiableList(connectedLocations);
|
||||
}
|
||||
|
||||
public ArrayList<Enemy> getEnemies() {
|
||||
return enemies;
|
||||
public List<Enemy> getEnemies() {
|
||||
return Collections.unmodifiableList(enemies);
|
||||
}
|
||||
|
||||
// ------------------------------------
|
||||
// ADD / REMOVE LOCATIONS
|
||||
// ------------------------------------location
|
||||
|
||||
public void connect(Location other) {
|
||||
if (other == null || other == this) return;
|
||||
|
||||
if (!connectedLocations.contains(other)) {
|
||||
connectedLocations.add(other);
|
||||
}
|
||||
|
||||
if (!other.connectedLocations.contains(this)) {
|
||||
other.connectedLocations.add(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void removeLocation(Location location) {
|
||||
connectedLocations.remove(location);
|
||||
}
|
||||
|
||||
// ------------------------------------
|
||||
// ADD / REMOVE ENEMIES
|
||||
// ------------------------------------
|
||||
public void addEnemy(Enemy enemy) {
|
||||
if (enemy != null) {
|
||||
enemies.add(enemy);
|
||||
}
|
||||
}
|
||||
|
||||
public void removeEnemy(Enemy enemy) {
|
||||
enemies.remove(enemy);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
package org.project.managers;
|
||||
|
||||
|
||||
|
||||
import java.util.Random;
|
||||
import java.util.Scanner;
|
||||
|
||||
|
||||
public class ActionDecisionManager {
|
||||
|
||||
public enum actionsType {
|
||||
lightAttack,
|
||||
heavyAttack,
|
||||
defend,
|
||||
heal,
|
||||
ability,
|
||||
shiedbash,
|
||||
inventory
|
||||
}
|
||||
|
||||
|
||||
private Random random = new Random();
|
||||
|
||||
|
||||
public actionsType userChooseAction() {
|
||||
actionsType res = null;
|
||||
while (true) {
|
||||
System.out.println("Choose attack type:\n");
|
||||
System.out.println("1.lightAttack");
|
||||
System.out.println("2.heavyAttack");
|
||||
System.out.println("3.heal");
|
||||
System.out.println("4.defend");
|
||||
System.out.println("5.ability");
|
||||
System.out.println("6.shielBash");
|
||||
System.out.println("7.inventory");
|
||||
|
||||
int choice = new Scanner(System.in).nextInt();
|
||||
switch (choice) {
|
||||
case 1:
|
||||
return actionsType.lightAttack;
|
||||
case 2:
|
||||
return actionsType.heavyAttack;
|
||||
case 3:
|
||||
return actionsType.heal;
|
||||
case 4:
|
||||
return actionsType.defend;
|
||||
case 5:
|
||||
return actionsType.ability;
|
||||
case 6:
|
||||
return actionsType.shiedbash;
|
||||
case 7:
|
||||
return actionsType.inventory;
|
||||
default:
|
||||
return actionsType.lightAttack;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public actionsType botChooseAction() {
|
||||
|
||||
actionsType[] possibleActions = {
|
||||
actionsType.lightAttack,
|
||||
actionsType.heavyAttack,
|
||||
actionsType.defend,
|
||||
actionsType.heal
|
||||
};
|
||||
|
||||
return possibleActions[random.nextInt(possibleActions.length)];
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,234 @@
|
||||
package org.project.managers;
|
||||
|
||||
import org.project.Colors;
|
||||
import org.project.entity.players.Player;
|
||||
import org.project.item.consumables.HealFlask;
|
||||
import org.project.item.consumables.ManaFlask;
|
||||
import org.project.item.weapons.Dagger;
|
||||
import org.project.item.weapons.Sword;
|
||||
import org.project.weaponEffects.BurnEffect;
|
||||
import org.project.weaponEffects.FreezeEffect;
|
||||
import org.project.weaponEffects.PoisonEffect;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.Scanner;
|
||||
|
||||
public class InventoryManager {
|
||||
|
||||
private final HealFlask healFlask = new HealFlask("Heal Flask", 30, 3);
|
||||
private final ManaFlask manaFlask = new ManaFlask("Mana Flask", 20, 2);
|
||||
|
||||
|
||||
private final Scanner scanner = new Scanner(System.in);
|
||||
private final ManaCostManager manager = new ManaCostManager();
|
||||
|
||||
public void displayInventory(Player player) {
|
||||
|
||||
while (true) {
|
||||
|
||||
System.out.println("\n========" + Colors.YELLOW + " INVENTORY " + Colors.RESET + "========");
|
||||
System.out.println("""
|
||||
1. Equip Armor
|
||||
2. Equip / Change Weapon
|
||||
3. Equip / Change Weapon Effect
|
||||
4. Use Flask
|
||||
0. Exit
|
||||
""");
|
||||
|
||||
|
||||
int input = scanner.nextInt();
|
||||
|
||||
if (input < 0 || input > 4) {
|
||||
System.out.println("Enter a number between [0 - 3]");
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (input) {
|
||||
|
||||
// =========================
|
||||
// Exit
|
||||
// =========================
|
||||
|
||||
case 0:
|
||||
System.out.println("Closing inventory...");
|
||||
return;
|
||||
|
||||
// =========================
|
||||
// Armor
|
||||
// =========================
|
||||
|
||||
case 1:
|
||||
|
||||
if (player.getArmor() != null) {
|
||||
|
||||
System.out.println(
|
||||
player.getName() +
|
||||
Color.GREEN+
|
||||
" already has armor: " +
|
||||
Colors.RESET +
|
||||
player.getArmor().getName()
|
||||
);
|
||||
|
||||
} else {
|
||||
|
||||
manager.equipArmor(player, player.getPersonalArmor());
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
// =========================
|
||||
// Weapon
|
||||
// =========================
|
||||
|
||||
case 2:
|
||||
|
||||
System.out.println("\n---" + Colors.YELLOW + " Weapons " + Colors.RESET + "---");
|
||||
System.out.println("""
|
||||
1. Sword
|
||||
2. Dagger
|
||||
0. Back
|
||||
""");
|
||||
|
||||
int choice = scanner.nextInt();
|
||||
|
||||
if (choice < 0 || choice > 2) {
|
||||
System.out.println("Enter a number between [0 - 2]");
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (choice) {
|
||||
|
||||
case 0:
|
||||
System.out.println("Coming back...");
|
||||
break;
|
||||
|
||||
case 1:
|
||||
manager.equipWeapon(
|
||||
player,
|
||||
new Sword(null)
|
||||
);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
manager.equipWeapon(player, new Dagger(null));
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
// =========================
|
||||
// Weapon Effects
|
||||
// =========================
|
||||
|
||||
case 3:
|
||||
|
||||
if (player.getWeapon() == null) {
|
||||
System.out.println(Colors.RED + "Equip a weapon first!" + Colors.RESET);
|
||||
break;
|
||||
}
|
||||
|
||||
System.out.println("\n---" + Colors.YELLOW + " Weapon Effects " + Colors.RESET + "---");
|
||||
System.out.println("""
|
||||
1. Poison Effect
|
||||
2. Freeze Effect
|
||||
3. Burn Effect
|
||||
0. Back
|
||||
""");
|
||||
|
||||
int choice2 = scanner.nextInt();
|
||||
|
||||
if (choice2 < 0 || choice2 > 3) {
|
||||
System.out.println("Enter a number between [0 - 4]");
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (choice2) {
|
||||
|
||||
case 0:
|
||||
System.out.println("Coming back...");
|
||||
break;
|
||||
|
||||
case 1:
|
||||
|
||||
manager.equipStatusEffect(player, new PoisonEffect());
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
||||
manager.equipStatusEffect(player, new FreezeEffect());
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
|
||||
manager.equipStatusEffect(player, new BurnEffect());
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case 4:
|
||||
|
||||
System.out.println("\n---" + Colors.YELLOW + " Flasks " + Colors.RESET + "---");
|
||||
|
||||
System.out.println("1. Heal Flask (" + healFlask.getCharges() + ")");
|
||||
System.out.println("2. Mana Flask (" + manaFlask.getCharges() + ")");
|
||||
System.out.println("0. Back");
|
||||
|
||||
int flaskChoice = scanner.nextInt();
|
||||
|
||||
if (flaskChoice < 0 || flaskChoice > 2) {
|
||||
System.out.println("Enter a number between [0 - 2]");
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (flaskChoice) {
|
||||
|
||||
case 0:
|
||||
System.out.println("Coming back...");
|
||||
break;
|
||||
|
||||
case 1:
|
||||
|
||||
if (healFlask.getCharges() <= 0) {
|
||||
System.out.println(Colors.RED + "No Heal Flask charges left!" + Colors.RESET);
|
||||
break;
|
||||
}
|
||||
|
||||
healFlask.use(player);
|
||||
|
||||
System.out.println(
|
||||
Colors.GREEN +
|
||||
"Heal Flask used! Charges left: " +
|
||||
healFlask.getCharges() +
|
||||
Colors.RESET
|
||||
);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
||||
if (manaFlask.getCharges() <= 0) {
|
||||
System.out.println(Colors.RED + "No Mana Flask charges left!" + Colors.RESET);
|
||||
break;
|
||||
}
|
||||
|
||||
manaFlask.use(player);
|
||||
|
||||
System.out.println(
|
||||
Colors.CYAN +
|
||||
"Mana Flask used! Charges left: " +
|
||||
manaFlask.getCharges() +
|
||||
Colors.RESET
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,248 @@
|
||||
package org.project.managers;
|
||||
|
||||
import org.project.Colors;
|
||||
import org.project.abilities.SpecialAbility;
|
||||
import org.project.entity.Entity;
|
||||
import org.project.entity.players.Player;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.weapons.Weapon;
|
||||
import org.project.weaponEffects.StatusEffect;
|
||||
|
||||
public class ManaCostManager {
|
||||
|
||||
private final int heavyAttackManaCost = 8;
|
||||
private final int defendManaCost = 9;
|
||||
private final int healManaCost = 12;
|
||||
private final int shieldBashManaCost = 15;
|
||||
|
||||
// =========================
|
||||
// Weapon
|
||||
// =========================
|
||||
|
||||
public void equipWeapon(Player player, Weapon weapon) {
|
||||
|
||||
int manaCost = getWeaponEquipCost(weapon);
|
||||
|
||||
if (player.getMp() < manaCost) {
|
||||
|
||||
System.out.println("Not enough mana to equip weapon!");
|
||||
return;
|
||||
}
|
||||
|
||||
player.useMana(manaCost);
|
||||
|
||||
player.setWeapon(weapon);
|
||||
|
||||
System.out.println(
|
||||
player.getName() +
|
||||
" equipped weapon: " +
|
||||
weapon.getName()
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Armor
|
||||
// =========================
|
||||
|
||||
public void equipArmor(Player player, Armor armor) {
|
||||
|
||||
int manaCost = getArmorEquipCost(armor);
|
||||
|
||||
if (player.getMp() < manaCost) {
|
||||
|
||||
System.out.println(Colors.RED + "Not enough mana to equip armor!" + Colors.RESET);
|
||||
return;
|
||||
}
|
||||
|
||||
player.useMana(manaCost);
|
||||
|
||||
player.setArmor(armor);
|
||||
|
||||
System.out.println(
|
||||
player.getName() +
|
||||
Colors.GREEN +
|
||||
" equipped armor: " +
|
||||
Colors.RESET +
|
||||
armor.getName()
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Status Effect
|
||||
// =========================
|
||||
|
||||
public void equipStatusEffect(Player player,
|
||||
StatusEffect equippedEffect) {
|
||||
|
||||
Weapon weapon = player.getWeapon();
|
||||
|
||||
if (weapon == null) {
|
||||
|
||||
System.out.println(Colors.RED + "Equip a weapon first!" + Colors.RESET);
|
||||
return;
|
||||
}
|
||||
|
||||
int manaCost = equippedEffect.getEquipManaCost();
|
||||
|
||||
if (player.getMp() < manaCost) {
|
||||
|
||||
System.out.println(Colors.RED + "Not enough mana to equip this effect!" + Colors.RESET);
|
||||
return;
|
||||
}
|
||||
|
||||
player.useMana(manaCost);
|
||||
|
||||
weapon.setEffect(equippedEffect);
|
||||
|
||||
System.out.println(
|
||||
player.getName() +
|
||||
Colors.GREEN +
|
||||
" equipped effect: " +
|
||||
Colors.RESET +
|
||||
equippedEffect.getName()
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Special Ability
|
||||
// =========================
|
||||
|
||||
public boolean useSpecialAbility(Entity entity) {
|
||||
|
||||
SpecialAbility ability = entity.getSpacialAbility();
|
||||
|
||||
if (ability == null) {
|
||||
|
||||
System.out.println(Colors.RED + "No special ability equipped!" + Colors.RESET);
|
||||
return false;
|
||||
}
|
||||
|
||||
int manaCost = ability.getManaCost();
|
||||
|
||||
if (entity.getMp() < manaCost) {
|
||||
|
||||
System.out.println(Colors.RED + "Not enough mana to use special ability!" + Colors.RESET);
|
||||
return false;
|
||||
}
|
||||
|
||||
entity.useMana(manaCost);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Heavy Attack
|
||||
// =========================
|
||||
|
||||
public boolean useHeavyAttack(Entity entity) {
|
||||
|
||||
if (entity.getMp() < heavyAttackManaCost) {
|
||||
|
||||
System.out.println(Colors.RED + "Not enough mana!" + Colors.RESET);
|
||||
return false;
|
||||
}
|
||||
|
||||
entity.useMana(heavyAttackManaCost);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Defend
|
||||
// =========================
|
||||
|
||||
public boolean useDefend(Entity entity) {
|
||||
|
||||
if (entity.getMp() < defendManaCost) {
|
||||
|
||||
System.out.println(Colors.RED + "Not enough mana!" + Colors.RESET);
|
||||
return false;
|
||||
}
|
||||
|
||||
entity.useMana(defendManaCost);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Heal
|
||||
// =========================
|
||||
|
||||
public boolean useHeal(Entity entity) {
|
||||
|
||||
if (entity.getMp() < healManaCost) {
|
||||
|
||||
System.out.println(Colors.RED + "Not enough mana!" + Colors.RESET);
|
||||
return false;
|
||||
}
|
||||
|
||||
entity.useMana(healManaCost);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Shield Bash
|
||||
// =========================
|
||||
|
||||
public boolean useShieldBash(Player player) {
|
||||
|
||||
Armor armor = player.getArmor();
|
||||
|
||||
if (armor == null) {
|
||||
|
||||
System.out.println(Colors.RED + "You need armor to use Shield Bash!" + Colors.RESET);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (armor.getType() != Armor.ArmorType.HEAVY) {
|
||||
|
||||
System.out.println(Colors.RED + "Shield Bash requires HEAVY armor!" + Colors.RESET);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.getMp() < shieldBashManaCost) {
|
||||
|
||||
System.out.println(Colors.RED + "Not enough mana!" + Colors.RESET);
|
||||
return false;
|
||||
}
|
||||
|
||||
player.useMana(shieldBashManaCost);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Mana Costs
|
||||
// =========================
|
||||
|
||||
private int getArmorEquipCost(Armor armor) {
|
||||
|
||||
return switch (armor.getType()) {
|
||||
|
||||
case LIGHT -> 3;
|
||||
|
||||
case MEDIUM -> 6;
|
||||
|
||||
case HEAVY -> 10;
|
||||
};
|
||||
}
|
||||
|
||||
private int getWeaponEquipCost(Weapon weapon) {
|
||||
|
||||
int damage = weapon.getLightAttackDamage();
|
||||
|
||||
if (damage <= 10) {
|
||||
return 3;
|
||||
}
|
||||
|
||||
if (damage <= 20) {
|
||||
return 6;
|
||||
}
|
||||
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
package org.project.managers;
|
||||
|
||||
import org.project.abilities.*;
|
||||
import org.project.entity.Entity;
|
||||
import org.project.item.armors.GoblinArmor;
|
||||
|
||||
import javax.swing.text.Position;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class SpecialAbilityManager {
|
||||
|
||||
private final Map<Entity, List<SpecialAbility>> activeAbilities =
|
||||
new HashMap<>();
|
||||
|
||||
// =========================
|
||||
// Add Ability
|
||||
// =========================
|
||||
|
||||
public void addAbility(SpecialAbility ability, Entity target) {
|
||||
|
||||
if (ability == null || target == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
activeAbilities.putIfAbsent(target, new ArrayList<>());
|
||||
|
||||
ability.onApply(target);
|
||||
|
||||
activeAbilities.get(target).add(ability);
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Update Ability Effects
|
||||
// =========================
|
||||
|
||||
public void tick(Entity abilityUser, Entity target) {
|
||||
|
||||
List<SpecialAbility> abilities = activeAbilities.get(abilityUser);
|
||||
|
||||
if (abilities == null || abilities.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Iterator<SpecialAbility> iterator = abilities.iterator();
|
||||
|
||||
while (iterator.hasNext()) {
|
||||
|
||||
SpecialAbility ability = iterator.next();
|
||||
|
||||
if (ability instanceof GuardianOath || ability instanceof PoisonDagger || ability instanceof LifeSteal)
|
||||
ability.onTick(abilityUser);
|
||||
|
||||
if (ability instanceof InfernoBreath || ability instanceof BoneStrike || ability instanceof ArcaneStorm)
|
||||
ability.onTick(target);
|
||||
|
||||
|
||||
ability.reduceDuration();
|
||||
|
||||
if (ability.getDuration() <= 0) {
|
||||
|
||||
ability.onExpire(abilityUser);
|
||||
|
||||
iterator.remove();
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup empty list
|
||||
if (abilities.isEmpty()) {
|
||||
activeAbilities.remove(target);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
package org.project.managers;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
import org.project.weaponEffects.StatusEffect;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class StatusEffectManager {
|
||||
|
||||
private Map<Entity, List<StatusEffect>> activeEffects = new HashMap<>();
|
||||
|
||||
public void addEffect(StatusEffect newEffect, Entity target) {
|
||||
if (newEffect == null) return;
|
||||
|
||||
activeEffects.putIfAbsent(target, new ArrayList<>());
|
||||
List<StatusEffect> effects = activeEffects.get(target);
|
||||
|
||||
for (StatusEffect existing : effects) {
|
||||
|
||||
if (existing.getName().equals(newEffect.getName())) {
|
||||
|
||||
|
||||
if (existing.getStackType() == null) {
|
||||
return;
|
||||
} else if (existing.getStackType() == StatusEffect.StackType.duration) {
|
||||
|
||||
existing.setDuration(existing.getDuration() + newEffect.getDuration());
|
||||
|
||||
} else if (existing.getStackType() == StatusEffect.StackType.damage) {
|
||||
|
||||
existing.setDamage(existing.getDamage()+ newEffect.getDamage());
|
||||
|
||||
} else if (existing.getStackType() == StatusEffect.StackType.both) {
|
||||
|
||||
existing.setDamage(existing.getDamage()+ newEffect.getDamage());
|
||||
existing.setDuration(existing.getDuration() + newEffect.getDuration());
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
effects.add(newEffect);
|
||||
newEffect.onApply(target);
|
||||
}
|
||||
|
||||
|
||||
public void tick(Entity target) {
|
||||
|
||||
List<StatusEffect> effects = activeEffects.get(target);
|
||||
if (effects == null) return;
|
||||
|
||||
Iterator<StatusEffect> iterator = effects.iterator();
|
||||
|
||||
while (iterator.hasNext()) {
|
||||
|
||||
StatusEffect effect = iterator.next();
|
||||
|
||||
effect.onTick(target);
|
||||
effect.reduceDuration();
|
||||
|
||||
if (effect.getDuration() <= 0) {
|
||||
effect.onExpire(target);
|
||||
iterator.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasEffect(Entity target, String name) {
|
||||
|
||||
List<StatusEffect> effects = activeEffects.get(target);
|
||||
if (effects == null) return false;
|
||||
|
||||
for (StatusEffect effect : effects) {
|
||||
if (effect.getName().equals(name))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package org.project.weaponEffects;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
public class BurnEffect extends StatusEffect{
|
||||
|
||||
|
||||
public BurnEffect() {
|
||||
super("Burn", 10,5 , 3, StackType.damage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onApply(Entity target) {
|
||||
System.out.println(target.getName() + " is burned!");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package org.project.weaponEffects;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
public class FreezeEffect extends StatusEffect{
|
||||
|
||||
public FreezeEffect() {
|
||||
super("Freeze",1,5 , 1, StatusEffect.StackType.damage);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void onTick(Entity target) {
|
||||
target.freeze();
|
||||
super.onTick(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExpire(Entity target) {
|
||||
System.out.println(target.getName() + " is Frozen!");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package org.project.weaponEffects;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
public class PoisonEffect extends StatusEffect{
|
||||
|
||||
|
||||
public PoisonEffect() {
|
||||
super("Poison",10,5 , 3, StackType.damage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onApply(Entity target) {
|
||||
System.out.println(target.getName() + " is poisoned!");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
package org.project.weaponEffects;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
public abstract class StatusEffect {
|
||||
|
||||
public enum StackType {
|
||||
|
||||
none, // this effect is not stackable
|
||||
duration, // in duplication, just duration increases
|
||||
damage,// in duplication, just damage increases
|
||||
both // increases duration and damage
|
||||
}
|
||||
|
||||
protected String name;
|
||||
private int duration;
|
||||
private int equipManaCost;
|
||||
protected int damage;
|
||||
protected StackType stackType;
|
||||
|
||||
|
||||
public StatusEffect(String name, int damage, int equipManaCost, int duration, StackType stackType) {
|
||||
this.name = name;
|
||||
this.damage = damage;
|
||||
this.equipManaCost = equipManaCost;
|
||||
this.duration = duration;
|
||||
this.stackType = stackType;
|
||||
}
|
||||
|
||||
public String getName() { return name; }
|
||||
|
||||
public int getDamage() {
|
||||
return damage;
|
||||
}
|
||||
|
||||
public void setDamage(int damage) {
|
||||
this.damage = damage;
|
||||
}
|
||||
|
||||
public int getDuration() { return duration; }
|
||||
|
||||
public void setDuration(int duration) {
|
||||
this.duration = duration;
|
||||
}
|
||||
|
||||
public StackType getStackType() { return stackType; }
|
||||
|
||||
public int getEquipManaCost() {
|
||||
return equipManaCost;
|
||||
}
|
||||
|
||||
public void reduceDuration() {
|
||||
duration--;
|
||||
}
|
||||
|
||||
public void onApply(Entity target) {}
|
||||
|
||||
public void onTick(Entity target) {
|
||||
target.takeDamage(damage);
|
||||
System.out.println(target.getName() + " suffers " + damage + " damage form " + name);
|
||||
reduceDuration();
|
||||
}
|
||||
|
||||
public void onExpire(Entity target) {System.out.println(target.getName() + " is no longer suffering form " + name);}
|
||||
}
|
||||
Reference in New Issue
Block a user